Couldn't get it to boot on my Oculus Quest 2 (installed through SideQuest).
:(
Got it working with less than 10 minutes to spare. Artist says it works for his sideloader which apparently isn't SideQuest, but I recreated the issue (endless loading and eventually the apk doesn't respond) and found out it was a single tickbox (for distribution) that needed unticked during packaging to fix the issue. Should work with SideQuest now but the upload is taking FOREVER. Might not make the deadline. Upload started at 4:28pm EST.
UPDATE: Still not working with SideQuest, for right now installing the .apk through Oculus Developer Hub appears to be the easiest solution.
My meaning was that they (the devs who have released VR with Unreal5) must have some fix that I don't know about yet since I've already had to use several rinky-dink workarounds to get almost anything related to Oculus VR in Unreal 5 to work properly. I would try deleting the old .apk and redownloading it from our game's main page. Uninstall old BugBillVR from your Oculus and install the new one with ODH. It's worked on multiple devices now so I'm wondering what strange problem is resulting for it to still endlessly load on your device. So far, we can only recreate it using an old build (a build that at latest came out ~10 hours before the final) or by installing with SideQuest instead of ODH or the Unreal 5's built in sideloader. I'm guessing that if it still doesn't work after redownloading and reinstalling then it must be some bug that has to do with Unreal 5.0EA2 that I haven't learned the workaround for yet. We really want to figure out why it won't launch on your system but so far it looks like the only fixes would have to do with making a new patch to the file which would not be the same file we submitted for the jam.