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(+2)

This game was a lot of fun! The idea of needing to move around to charge your attack was very creative.

Some of the maps felt a little cramped, like there was no place to get cover. Which I guess maybe was intentional, but there are weird difficulty spikes because of it. Also, in the upgrade shop, for some reason I was always offered the same skill for the first & third slot (e.g. both would be "get more gold"). IDK if that's a glitch or if it's random and I was just getting unlucky.

I love the music and sound design!

(+1)

Thank you so much for your feedback! The feedback with the levels being cramped is a recurring one and I will for sure improve upon that post game jam!

In regards to the skills being the same, I think its a case of being unlucky! I have improved the skills in general to remove when you collect them and if they should be unique skills, in the post game jam version I was working on here -> https://dung-dungeon-gregory.vercel.app/