Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Nice Job! I like the art and music, and the pulsing light was really neat.

I really like the genre of bullet hell games (Most games I make end up being one ;p) and I have tons of suggestions about how they should be done, but to keep things brief here are a few pointers:

- The players hitbox should be really small so you can weave between bullets (and bullets are spread out to stop you from not even going near them)

- The player should be pretty slow so you don't accidentally run into bullets

- Shooting/Fighting back is often an intrusive mechanic, if there is a need for aim it can conflict with the need to dodge, unless done really well (E.g. you need to risk standing in a dangerous part of the arena to do more damage, which makes the fight go by faster)

- The most fun thing to dodge as a player, is attack patterns. If a lot of bullets come from a single source with a pattern to them, human brains are good at seeing the pattern and how to dodge them, and makes a rewarding learning experience. This also makes the player face the attacks head-on, instead of just standing on the other side of the map where there are less bullets.

Sorry if I am rambling, I really like the direction your game is going and would love to see it perfected, good work!

(+1)

Thanks for your tips (they are all coming into our backlog and be tested), they are very usefuls for us because this is our first game, we didn't know anything about game development 1 month ago.

We will improve this game, because we really enjoyed doing this and there are so many things to do that we are not happy with, or we didn't implement.

Thanks again for trying our game and reviewing it.