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(+1)

I'm not really sure if it's only me, but the controls sometimes doesn't work and there is no audio in the game?

Despite that I've really liked the concept(it felt a little bit like a 2d version of Magicka game) and would love to play a little bit more polished version(having something like bestiary where you can collect the enemies you killed and their weaknesses can add additional layer to the game).

(+1)

Thank you for trying out our game and giving feedback!  It's very encouraging to hear that you like the concept!  And nope it's not just you, there's a lot of bugs and a lot of things missing! We just ran out of time developing. We were mostly focused on developing the gameplay systems and the art, plus learning Godot, since I'd never used it before.  Then last day rolls around and I realized we didn't have scene switching, menus or anything implemented, oh and the player wasn't receiving damage, so I just said F it and dumped a bunch of enemies into our tutorial level 😆

I really want to try playing with a counter/defense spell which can be used to block, redirect, or even absorb energy from enemy attacks (if your element matches).  Also it's interesting that you mentioned Magicka, I've never played it but it's in my steam library.  So I guess I should try it out then for inspiration!