Loved the art design of this. I did find it hard to switch between magic types. Maybe have mouse wheel switch between them quickly rather than having to press the number keys.
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Elemental Energy 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #30 | 3.905 | 3.905 |
Design | #50 | 3.286 | 3.286 |
Technical | #54 | 3.333 | 3.333 |
Overall | #56 | 3.238 | 3.238 |
Gameplay | #72 | 2.952 | 2.952 |
Theme | #106 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey there!
I really liked the idea from your game :) The wizard is kind of cute!
The weakness system worked really well! It would be great if you can make an element wheel or something like that which show me the actual element and the elemtns around so I must not remember the numbers for every Element haha. But overall nice game conzept! Keept it up!
I really enjoyed the machanics and liked the art style, A solid job in my book. Would love to see some envorimental puzzles with elements added.
I think it reminded of magicka because of the robed main character and the use of elements, You will really find tons of inspiration from having a look at it.
Thanks so much for playing! I'm glad you liked it. I'm definitely going to try Magicka (downloading it now) since you are the second person to suggest it. When I continue working on this I'm definitely going to add environmental puzzles into the game to give some variation to the gameplay and allow you to craft clever alternatives to direct combat.
Very impressive for a first game! A UI for changing elements would be helpful so it will be easier to remember which numbers give which element. In terms of areas for improvement, I would suggest making the cursor more visible, and maybe making the enemies a bit slower. Another tip (even if it is a matter of preference) would be to have all your art the same size and scale.
Thank you so much! I appreciate you taking the time to leave feedback! The UI was definitely a bit rough. I wanted to add in a radial menu but I didn't have enough time so I just made the order of the elements match the order they are spoken in Avatar the Last Airbender OP (with lighting tacked on at the end). I made all the sprites 16x16 (tilemap was 32x32) and then realized that I was an idiot because I forgot if the object was going to be scaled then it should have a different resolution. The mana orbs really bother me 😫... well lesson learned haha.
I'm not really sure if it's only me, but the controls sometimes doesn't work and there is no audio in the game?
Despite that I've really liked the concept(it felt a little bit like a 2d version of Magicka game) and would love to play a little bit more polished version(having something like bestiary where you can collect the enemies you killed and their weaknesses can add additional layer to the game).
Thank you for trying out our game and giving feedback! It's very encouraging to hear that you like the concept! And nope it's not just you, there's a lot of bugs and a lot of things missing! We just ran out of time developing. We were mostly focused on developing the gameplay systems and the art, plus learning Godot, since I'd never used it before. Then last day rolls around and I realized we didn't have scene switching, menus or anything implemented, oh and the player wasn't receiving damage, so I just said F it and dumped a bunch of enemies into our tutorial level 😆
I really want to try playing with a counter/defense spell which can be used to block, redirect, or even absorb energy from enemy attacks (if your element matches). Also it's interesting that you mentioned Magicka, I've never played it but it's in my steam library. So I guess I should try it out then for inspiration!
Looks really beautiful. Gameplay-wise it doesn't seem to offer too much, but I could see it being really good if expanded upon!
Thank you so much! Yes in its current state it's much more of a toy than a game. This was my first time using godot so there was a little learning curve at the beginning for me and we ran out of time at the end. I think its worth it to continue developing it a bit more. If for no other reason than to continue working with godot, which I have completely fallen in love with this past week :)
Great Art. It seems like an intresting world to discover! The scenario is pretty well made
Amazing art. It was a bit tough to play on a touch pad (duh), and I had no sound for some reason. But other than that, pretty solid job.
Loved the work on the details of the scenario. The changing of elements give me some work xD
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