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A jam submission

Elemental Energy 2View game page

Submitted by Max H, KE90 — 12 minutes, 24 seconds before the deadline
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Elemental Energy 2's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic#303.9053.905
Design#503.2863.286
Technical#543.3333.333
Overall#563.2383.238
Gameplay#722.9522.952
Theme#1062.7142.714

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Loved the art design of this.  I did find it hard to switch between magic types.  Maybe have mouse wheel switch between them quickly rather than having to press the number keys.

Developer

Thank you so much for playing and leaving feedback!  I feel stupid that I hadn't considered mouse wheel for switching, that's a  much better idea.

Submitted(+1)

Tough to play without left-hand mouse support for me, but from what I could tell it was really natural and good fun! The concept was really neat, overall. Loved the artwork. Great entry!

Developer

Thanks so much for playing!  Sorry about the left hand support, honestly I don't have an excuse for not having it since RMB wasn't even being used.  That'll be the first thing I update when I come back to this

Submitted(+1)

Hey there!

I really liked the idea from your game :) The wizard is kind of cute!

The weakness system worked really well! It would be great if you can make an element wheel or something like that which show me the actual element and the elemtns around so I must not remember the numbers for every Element haha. But overall nice game conzept! Keept it up!

Developer

Thanks for playing and giving feedback!  I was gonna add a radial menu but I just ran out of time.  I put the elements in the order they appear in Avatar the last Airbender opening theme, and I still can't remember myself haha.  X)

Submitted(+1)

I really enjoyed the machanics and liked the art style, A solid job in my book. Would love to see some envorimental puzzles with elements added.

I think it reminded of magicka because of the robed main character and the use of elements, You will really find tons of inspiration from having a look at it.

Developer

Thanks so much for playing! I'm glad you liked it.  I'm definitely going to try Magicka (downloading it now) since you are the second person to suggest it.  When I continue working on this I'm definitely going to add environmental puzzles into the game to give some variation to the gameplay and allow you to craft clever alternatives to direct combat.  

Submitted(+1)

Very impressive for a first game! A UI for changing elements would be helpful so it will be easier to remember which numbers give which element. In terms of areas for improvement, I would suggest making the cursor more visible, and maybe making the enemies a bit slower. Another tip (even if it is a matter of preference) would be to have all your art the same size and scale.

Developer

Thank you so much!  I appreciate you taking the time to leave feedback!  The UI was definitely a bit rough.  I wanted to add in a radial menu but I didn't have enough time so I just made the order of the elements match the order they are spoken in Avatar the Last Airbender OP (with lighting tacked on at the end).   I made all the sprites 16x16 (tilemap was 32x32) and then realized that I was an idiot because I forgot if the object was going to be scaled then it should have a different resolution.   The mana orbs really bother me 😫... well lesson learned haha.  

Submitted(+1)

I'm not really sure if it's only me, but the controls sometimes doesn't work and there is no audio in the game?

Despite that I've really liked the concept(it felt a little bit like a 2d version of Magicka game) and would love to play a little bit more polished version(having something like bestiary where you can collect the enemies you killed and their weaknesses can add additional layer to the game).

Developer(+1)

Thank you for trying out our game and giving feedback!  It's very encouraging to hear that you like the concept!  And nope it's not just you, there's a lot of bugs and a lot of things missing! We just ran out of time developing. We were mostly focused on developing the gameplay systems and the art, plus learning Godot, since I'd never used it before.  Then last day rolls around and I realized we didn't have scene switching, menus or anything implemented, oh and the player wasn't receiving damage, so I just said F it and dumped a bunch of enemies into our tutorial level 😆

I really want to try playing with a counter/defense spell which can be used to block, redirect, or even absorb energy from enemy attacks (if your element matches).  Also it's interesting that you mentioned Magicka, I've never played it but it's in my steam library.  So I guess I should try it out then for inspiration!


Submitted(+1)

Fantastic game, impressing feat for a jam.

Submitted(+1)

Looks really beautiful. Gameplay-wise it doesn't seem to offer too much, but I could see it being really good if expanded upon!

Developer(+1)

Thank you so much! Yes in its current state it's much more of a toy than a game.   This was my first time using godot so there was a little learning curve at the beginning for me and we ran out of time at the end.   I think its worth it to continue developing it a bit more.  If for no other reason than to continue working with godot, which I have completely fallen in love with this past week :)

Submitted(+1)

Yeah, definitely worth putting a bit more time into it, it looks promising!

Submitted(+1)

Great Art. It seems like an intresting world to discover! The scenario is pretty well made

Developer

Thank you so much for playing and leaving feedback!  I'm glad you enjoyed it in it's rough state 😅

Submitted(+1)

Amazing art. It was a bit tough to play on a touch pad (duh), and I had no sound for some reason. But other than that, pretty solid job.

Developer

Thank you so much ❤! I'm sorry about The audio (or lack of it), the person who was going to do music and sound dropped out and we ran out of time to do it ourselves :(

Submitted(+1)

Loved the work on the details of the scenario. The changing of elements give me some work xD

Developer

Thank you so much! ❤   Haha yeah I felt the same.  If I develop this further I'll most likely have the player choose only 2 out of the 5 elements to toggle between and allow them to swap those out at dedicated locations.

Submitted(+1)

Excellent game! Love all the details! The pixel art style reminds me of Terraria! 🥰

Developer(+1)

Thank you very much🧡!  The art style was largely inspired by Terraria! I recently beat Plantera for the first time 😅