A pretty solid game. The way the camera shifts is a really unique way to add difficulty to an endless runner-style game like this.
The way random obstacles are placed could be tweaked a bit... there were times where virtually the entire road ahead was filled with rocks, and times when a flower was literally impossible to collect because of where it was placed. I also wish the shadows were adjusted a bit... sometimes, things are a little too dark to see, and I think the low poly models are too pretty to obscure like that.
There's a lot of potential in this concept! Perhaps if you collect five of the same flower color, it could give you a brief power-up? I'd love to see this expanded in the future!