Multiplayer is last on the list. If things work out I might add it in, or start from scratch since it got really messy halfway trough the week. Thanks for playing!
MadMenyo
Creator of
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Hehe, that splat sound was the first thing I knew would make the release when I had the graphical splatter effect :). I really want to continue on the AI and have like 4 teams. Some pathfinding for some more interesting maps. Some more guns and variety/balance. Secondary weapons and power ups. So many things to think of actually. Thanks for playing!
I got way past 10 minutes but it got fast very quick. I loved seeing so many of the discord people in the game. I couldn't aim down and up manually, which felt kinda frustrating. But eventually the 4 angular attacks felt satisfying. Great game and super nice artwork. Whats with all the pineapples in all of the games btw? :)
Hello! I have been playing around with LibGDX when MS let XNA go. So Almost 10 years now I guess. I released a couple of games, but updating them isn't my strongest point. I'm mostly just having fun coding as a hobby and love to reverse engineer mechanics I enjoy. Enjoyed some game jams as well in the past. The scope of my games is usually way too big, but I hope to submit something decent before the deadline. It's hard with a full time job and two young kids, but certainly doable.
you are the first one to notice. I cheated a bit here and just used the outer bound of the model as a aabb. But as the track rotate this led to too much hits so I just shrank it down for the time being. I still think it's pretty good and I think I had collision setup in like an hour.
Thanks for playing, and I'm glad you enjoyed it. I wonder if more people noticed and if it really needs more precise collision.
Last day before deadline I tried to optimize for web but I couldn't get more than 7 fps with a lag spike each time a section is generated. You have a Mac? Libgdx has a big which makes the modelcache (grouping models to write to the buffer) not work as intended for the Mac. But after optimizing it did work for two people and got 40+ fps instead of < 10.
Playing does give less motion sickness I think. The camera also needs a bit more love but I like it much better then the static camera I had.
This is such a cool idea! My biggest issue was that escape got you back to main menu. Unfortunately I had some kind of twitch that each time I needed a clone I pressed escape. A confirmation or pause screen between it would fix that. But the game is great, innovative, nice art, story and it feels well polished.