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The part of the screen that is visible to the player, is a bit too zoomed-in. That, combined with the player's speed, has put me one too many times into scenarios where the time between wasp aggro range, and me getting... stabbed? ... was way shorter than human reaction time. Tho, eventually I became a bit more cautious; the fast walking speed perhaps made me a bit too confident.

I'd suggest increasing the margin of error, by either lowering player's speed, or by tweaking the wasp A.I (like, by making it patrol>warned>chase system, instead of patrol>chase).

Level design, could also use some tweaking. The designs themselves are fine, but the visual side of it is a real bummer.  If you'd add some props, and would cut levels into segments, that would differ in walls and/or floor textures... I think, that combined with the increased margin of error, would make the screen being too zoomed-in not that big of a problem!

That's a feedback for you. I must say that I appreciate the fact that this game has it's own music, huge props for that! The story was so absurd and nonsensical, that I love it!

Overall, this game is okay. Good job you two!

Thanks so much for the really in depth feedback. I agree that the Wasp's AI could be refined a bit more and varying the art in the level design could help. A few people have also commented on how zoomed in it is, so this is something we should definitely look at. I'm glad you still enjoyed the story and music though!