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Still crashing on Mac... 

(6 edits)

If I may give a little insight, from what I could tell from the error you posted earlier it looks like the game searches for a library file in a location that doesn't exist on a mac, namely probably a library file that retrieves a save file, though to be sure it would probably help if you can post the full error on here so the developer can better inspect it.

Note: With the latest update you can now copy the error to your clipboard.

Hi there, sorry it's still crashing for you. I'm trying to investigate this. I really need the full log of your crash -- the game runs on my friends' Macs so without the log, I'm at a loss. Could you please post it here? Thank you

Sorry for not getting back to you sooner, if I remember correctly, it was just shutting the game down instead of giving me a log of any sort.  As I am REALLY interested I am trying new updates to see if that fixes it, I have been REAL busy as of lately so forgive me for not being prompt with replying. I will try to get you a log if it does it again.

It's thread 35 crashing... 

Thread 35 Crashed:: Worker Thread 0   dyld                          0x00007fff6d9681f9 dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 347 1   dyld                          0x00007fff6d969369 dyld::halt(char const*) + 77 2   dyld                          0x00007fff6d96adf6 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 171 3   libdyld.dylib                  0x00007fff8b6652dd dyld_stub_binder_ + 13 4   ???                            0x0000000106f8a008 0 + 4411924488 5   com.Company.ProductName        0x00000001066e7e6c LocalFileSystemOSX::Enumerate(char const*, dynamic_block_array<FileEntryInfo, 32ul>*, bool, void**, FileEnumerationFlag) const + 940 6   com.Company.ProductName        0x000000010616521e FileSystem::Enumerate(char const*, dynamic_block_array<FileEntryInfo, 32ul>*, bool, FileEnumerationFlag) const + 206 7   com.Company.ProductName        0x0000000105db8801 UnityEngine::CloudWebService::DataDispatcher::EnumerateSessionFolders(SortedHashArray<FileEntryInfo, UnityEngine::CloudWebService::DataDispatcher::Hasher>&, FileEntryInfo const*&) + 113 8   com.Company.ProductName        0x0000000105db89ac UnityEngine::CloudWebService::DataDispatcher::FindSessionContainerToDispatch() + 300 9   com.Company.ProductName        0x0000000105db971b UnityEngine::CloudWebService::DataDispatcher::SetupSessionContainerToDispatch() + 91 10  com.Company.ProductName        0x0000000106092575 JobQueue::Exec(JobInfo*, long long, int) + 133 11  com.Company.ProductName        0x00000001060924cb JobQueue::Steal(JobGroup*, JobInfo*, long long, int, bool) + 331 12  com.Company.ProductName        0x00000001060929ae JobQueue::ExecuteJobFromQueue() + 94 13  com.Company.ProductName        0x0000000106092b08 JobQueue::ProcessJobs(void*) + 216 14  com.Company.ProductName        0x0000000106091f69 JobQueue::WorkLoop(void*) + 9 15  com.Company.ProductName        0x000000010614df1a Thread::RunThreadWrapper(void*) + 90 16  libsystem_pthread.dylib        0x00007fff8f22d899 _pthread_body + 138 17  libsystem_pthread.dylib        0x00007fff8f22d72a _pthread_start + 137 18  libsystem_pthread.dylib        0x00007fff8f231fc9 thread_start + 13

Thanks for this info! What version of Mac OS are you running? Also what's your hardware spec (macbook air? mac mini?) and year? I'll try to find a similar machine and see if I can repro it there. Thanks and sorry for the inconvenience.

It's old so, 10.9.5 Mavericks... It's constantly telling me to update... Stats are 

Processor  2.5 GHz Intel Core i5
Memory  4 GB 1600 MHz DDR
Graphics  Intel HD Graphics 4000 1024 MB
Software  OS X 10.9.5 
We've been having a problem with updating though not sure if it's the need to upgrade hardware or what... Either way we can't do it because we were given this computer by a school who later offered a better system because they realized later that they were handing out outdated systems... Their new hand out, Chrome books... SMH... Not better...