Thanks a lot! Honestly that was the first time i even tried to make a mech design like that, so i am also a bit proud of how it came out. I tried as much as i could to grab cohesive assets, and when making the mech i tried to match the other styles.
Yeah the jumps have problems, especially when getting on platforms. I tested the distance between the recharge spots when positioning them, but i guess i forgot the important point of since i knew where they were, i had an advantage over everyone else to reach them. Its for sure one thing i will pay more attention in the future.
Ah probably a problem with the state machine i did not calling the animation... i noticed some of these freezes specially when shooting and walking, tried to fix most but ran out of time to fix all. I am glad you enjoyed the game, as i was very worried it would be a bit boring to play. Gosh, now that you say that it does remind me a bit of Ecco too lol.