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Now we're getting somewhere.

Okay, so I've got to admit something - I've made a huge mistake, and I hope you can forgive me...
*deep breath*...

So text does appear in my game in some form. That form is numbers. I mean, the game is called 'STATS!' and I'm not sure why I didn't at any point realise that meant there's gonna be numbers. It would have been better to use a bar or nodes or something like that, but 64 pixels is really tight and I just couldn't find  a nice way to make it work. Well except for in the image below, but that's a special case. Ignore that.

Anyway, progress is being made and I'm slightly panicking as we get closer to the deadline. However, I'm now making all sorts of fancy images (by my poor, poor standards) and starting to populate each of the game's stages with... you guessed it - more choices!


I need to add in the inventory functionality and some game-of-chance style dice rolls for what is arguably the most important aspect of the game, but for now I'm just trying to get all those cards in there.

Question: Those black outlines on the cards feel really bold, maybe I should remove them. What do you think?

First of all, good job on the progress! Even though you have -as you mentioned earlier- just started programming, the game looks really good! As for the big issue you have got, I may have a solution:

I'm guessing you would use the numbers for percentages, which is a 1-100 scale. If you can spare a 5*5 pixel space, than visualizing the percentage by how much that space is filled in, it could be a possible solution (Like for 80%, you would fill 20/25 pixels.) For more precision, you could play around with the colour of those pixels or the size of the area. 

Then again, I didn't test this, and I don't know the exact problem so it's just an idea ;)

PS.: For the borders, I think a dark-gray colour would fit better.

Ah, thanks so much for the advice, that's great! I hadn't considered doing a simple grid like that as I couldn't think of a way to make it look right, but you've helped me come up with a solution. Previously I had a maximum base stat of 10, but if I change that (and do a little bit of rebalancing) I can present the stats out of nine in a grid, similar to what you described:

It's perfect and exactly the kind of thing I was hoping for. I don't know why it hadn't crossed my mind but thank you!

I'm also experimenting with the borders, I may try making them slightly transparent and seeing how that works too :)