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First of all, good job on the progress! Even though you have -as you mentioned earlier- just started programming, the game looks really good! As for the big issue you have got, I may have a solution:

I'm guessing you would use the numbers for percentages, which is a 1-100 scale. If you can spare a 5*5 pixel space, than visualizing the percentage by how much that space is filled in, it could be a possible solution (Like for 80%, you would fill 20/25 pixels.) For more precision, you could play around with the colour of those pixels or the size of the area. 

Then again, I didn't test this, and I don't know the exact problem so it's just an idea ;)

PS.: For the borders, I think a dark-gray colour would fit better.

Ah, thanks so much for the advice, that's great! I hadn't considered doing a simple grid like that as I couldn't think of a way to make it look right, but you've helped me come up with a solution. Previously I had a maximum base stat of 10, but if I change that (and do a little bit of rebalancing) I can present the stats out of nine in a grid, similar to what you described:

It's perfect and exactly the kind of thing I was hoping for. I don't know why it hadn't crossed my mind but thank you!

I'm also experimenting with the borders, I may try making them slightly transparent and seeing how that works too :)