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It's better on the PC version. The fundamental problem is, that with every additional metal, every family takes more time to check out the market. I will either reduce the pace of unlocking metals or modify the market trading algorithm to make less comparisions.

(+1)

one thing that might help is to spread some of the heavier loops over multiple frames.
by limiting the number of iterations of a loop that are allowed to run per frame you should be able to keep frame rate at a somewhat acceptable level. (while this doesn't speed up the market checking, I think the slowdown could be passed off as a natural trade-off to being an advanced civilization)