Such a creative game! It has a good balance of guidance and exploration to make the game feel manageable yet challenging. I'm interested to see how this could be played on a console/couch without sacrificing pace. I did also run into a situation where I had to repeat a jump multiple times with because the camera was too high up and I had to take leaps of faith. It would be nice also if the character wasn't as bouncy (against the floor) because having to wait for the character to land before making another jump is a little sad.
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I think it would be quite hard to make this game interesting on console.
I agree with you on the camera issues, but I didn't have the time to find a good angle or a better zoom level that would allow you to see better what you were doing but at the same time not spoiling the rest of the game.