Really clever and carefully thought out puzzles! The character is very cute, and I really love the ambient music and sound effects as well. The puzzles are challenging but fair, and it's really rewarding when you get it. Good job!
soapykelp
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I'm really appreciative that you took your time to embrace the challenge, that's exactly what I'd hoped to achieve with this game! The stair steps were my favorite part too! If you're lucky you could get in sync with the background music when the marimba goes up note by note, I just found that a little satisfying. Thank you for playing and your comment! I'm very glad someone else got the parts that I enjoyed making.
I had a really fun time! Thanks for putting in effort for the narration, it really made the game fun even though it's short! I like the idea of giving the player options to choose their play style. The music and sound effects fit the narration well. Artwork is solid. Overall just a really fun game! And yes I did have a good laugh. :)
Super cute art and music! I love the idea and I think aesthetically everything was very well put together. I'd really like to play this game more but I'm still not sure what the timing is after restarting many times! T.T I've read the description and tried the game many times, but it's quite unforgiving that if I miss 4-5 beats in the beginning then it's game over. Maybe a tutorial or some explanation the beginning would be nice, or maybe just clearer indication of when I'm supposed to hit the buttons.
Fun game with clever puzzles! I really like the music and I think it fits really well with the game. I agree with the sentiment below about increasing friction of the characters. The visuals are simple but very effective. The color coding did confused me a little bit in the beginning, perhaps a tutorial would be nice!
Good job on the game. Other than what others have said below, I think there's a small delay before the character starts to move. Sometimes I can't really jump the full height. It might just be WebGL as someone else has pointed out. Dying from the spikes feels a bit unfair because the hit box seems to be larger than the visual. Hope you get the chance to fix them after the game jam, otherwise thanks for making it!
Haha, the art and music are too deceptive! I did intend for it to be a hard game, but I agree that if there were earlier smaller levels to ease into it it would've been less overwhelming. I'll definitely keep that in mind for my next project. Having a separate interact button is also a great idea and only showing the transition for the first time are great ideas. Thank you for your feedback!
If you like a 2D platformer like some exploration and puzzle elements: https://soapykelp.itch.io/eclipcicle
Wholesome hairy dude friends. T.T I feel like all the characters really have personalities and it makes me feel like I want to be their friends too. The character movements remind me of Rainworld's spiders so I think I was subconsciously spooked at first but I grew really fond of moving it around. Moving around was fun, talking to friends was fun. I think this is one of the games during this game jam that I'd personally consider buying if it had a more fleshed out and full story.
I'm glad you stepped out your comfort zone! Kudos! Love your game idea. Playing two characters at the same time works surprisingly well and it's actually really fun to control both characters at the same time running through different platforms. I can see this being a coop game as well but single player is fun too. The puzzles are interesting. The sound effects are unfortunately a little loud compared to the BGM, and maybe a less spooky BGM would've been more appropriate too. But great job overall!
I really enjoyed playing. I thought the difficulty level was very well tuned, and just a really fun game overall. I did think the music was a little out of place for some reason. I kind of expected some jump scare in the beginning because of the creepy music and graphics but the game turned out to be quite wholesome.
Amazing looking Earth. I really enjoyed exploring this world. I like that the indicator tells me the general direction of my goal, but I feel like I was able to get to it without any interaction with the alien planets. And once I'm facing the big guy it's hard to move out of the way while aiming at it, so I just end up spam clicking and hoping that it dies without me taking too much damage. Overall I think it's a fun game and I really appreciate just being able to move around without much hassle unlike a lot of space games.
Wow what amazing graphics. I love the blizzard and trail effects, that made me really enjoy walking in the snow. I ended up getting stuck among trees and at that point it was too difficult to get myself unstuck. I do think that a minimap of some sort would've encouraged me to go on and possibly help me not get stuck in the first place, but maybe that goes against what you intended for this game.
It's a really fun game. The double jump feels good. The music is glitchy and cool. I got some glitchy horizontal lines effect and I'm not sure if it's intended but it does feel a little distracting. I'm not sure if I enjoyed the leap of faith that much, not sure if it's an intended feature, but I did end up missing a lot of jumps and retrying many times because I didn't memorize the locations of the platforms well enough.
Such amazing quality in a week! It's a very original idea. The voice acting is incredible, and so is the backstory. The mechanics are very well thought out and designed. The music really fits the game well. I wish that I could switch to a different ghost with a key button instead of having to click it. The biggest issue for me was trying to click on the right object didn't really seem to work 100% of the time.
The controls feel pretty great and snappy! I quit the first time after getting stuck on the wall in the third map, I couldn't tell if I was supposed to wall jump. I wanted to go back and try again but unfortunately I seem to hit an issue where pressing any button doesn't start the game, and the text isn't flashing anymore (can't remember if it ever was). The full screen mode also seems to cut off a bit of the map for me.
Fun idea! And really well polished for something made in a week! The art looks close to production level quality. At some point I think it got challenging really abruptly, and at that point it felt like there was nothing much I could except to struggling pointlessly and die. I think maybe more butter at that point could've helped keep the player stay engaged at that intensity level for a slightly longer period of time. Overall this was a really addictive game!