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I didn't really figure out _how_ I was suppose to beat the level until like level 2 or 3. I think the puzzle part of the game itself is a great in itself,  and that the platforming aspect kind of detracts from it a little bit. Maybe if the controls were a little less slippery, and if it was faster to push a block the platforming wouldn't had been such an issue for me.

Back to the puzzle: its a great concept and I could easily see this part being flushed out into a fully fledged mobile game. Nice work!

I was having some trouble with the jump logic in Unity which looks like it translated to the final build.  This is my first game, so I look forward to going back and finding where my code went wrong.


Thanks for playing and the solid feedback.  Very appreciated!