Hi Althos, hi Herdone,
after some self ordered restrain I want to compliment you for your Halloween add on. It was a nice little extra with a great animation of the star of the coming update (and my favorite girl, I guess), Priti Amin.
I wonder, how long do you need to create/write/program such an update? More than one week? Two? And your animations are getting better and better. Experience seems to be the key.
Another observation: It always improve the feeling for the game if your protagonists refer to things from the past, for example, when Priti spit out that "her vagina is beautiful and she is very proud of her", an experience from the ending of chapter 1, of course. Her practice punishment intrude deep into her subconsciousness and in her drunken state she refered to it. I really love little things like that, which make everything very real. To watch our heros change during their journey is always one of the best things of every story, at least for me, and I cant wait for update 0.12.
Kind regards
Hi Dreamavoider. Thank you. I am glad you enjoyed the special. It took me a week to write and a week to make all the images and animations. Although, I also spent a few evenings and a Sunday morning or two picking out the costumes and doing some of the storyboarding and generally coming up with all the ideas. So it's difficult to say exactly how much time I spent on it. I was also working flat out for the week I put all the images together and gave myself an RSI in my mouse hand, so such a pace of development isn't sustainable long term.
I switched to a new way of making animations last year and I'm gradually improving with the technique. The animations for the upcoming version 0.12 are leagues ahead of anything I used to be able to make. I think people are going to be quite impressed with the improvements.
Hi Althos,
firstly, I feel honored for this direct answer.
Sometimes I am afraid that I annoy you with all my positive babbling or that the general praise goes to your head. But so far you seem to be able to stay the same.
Your animation skills, although appreciated, of course, are not the main reason why I like "The Headmaster" so much, though.
There are things like the story, the character developement, the feeling of control I can enjoy as the main honcho in a small world, where I can encounter challenges that I am able to overcome. Very much on the contrary with the problems I encounter in the real world. I never understand some comments which say that your game is "dark". The real world is much darker.
And you are even able to let your characters speak in different tongues, slangs and attitudes, which is a great part of their charm.
I think another of the reasons you put so much energy in your little extras is the possibility to expand the rules of your world to some extent. To fulfill the needs of the part of your audience who crave for more direct action. And, I guess, its a break from the usual headmaster stuff and you are able to find new energy for the normal game after this excursions.
I am happy to hear of your new skills nevertheless. Good luck in developing them further for the future.