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Hello wonderful dev team! Thank you so much for creating Amelie, it was a psychological adventure I definitely won't forget. There were a lot of elements that I really enjoyed about Amelie - but I'll do my best to keep them brief here.

From start to finish the game had a really interesting plot line - immediately I was suspicious of our dearest Lilika but as the character with my favorite design I knew she'd be up to absolutely no good. I loved the subtle changes between routes - without spoiling anything, these really kept me on my toes and kept me interested in it's replay value. My gf and I couldn't stop playing until we finished the entire game all the way through. Your team created a masterful experience of storytelling, artwork, and sound design that made Amelie an entertaining and bewitching experience. 

We need more narratives like this. Ones that aren't afraid to explore dark and sometimes twisted themes, but still feature queer narratives that are relatable and interesting. A long distance relationship during a pandemic, family with pressures that nearly make our main character crumble, and the foreboding feeling of always being watched. I love, love, loved it! Thank you so much again for creating this game, and I look forward to continuing to enjoy your works in the future! ♥

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(Some notes on typos below if you'd like them!)

"Bannister" should be "Banister"

And where there is "yellow age bone" it should be yellow aged bone"

I hope this helps!

Thank you so much for your kind words!! We're so happy to hear you enjoyed Amelie. And thanks for pointing out those mistakes! As it turns out, no amount of testing lets you catch everything... we'll have a fix up for those soon :