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rhythm game time!!! hell yeah!!!!!!!! (i am not good at taiko)

BUT unlike when i try to shove a rhythm game segment into a jam game this one is of reasonable difficulty for the masses. at first i saw the myriad options between normal and zun and had no idea how you made that many maps but difficulty = hp. kinda lame if you end up fcing on a difficulty that isn't zun but the option to be bold isn't bad

the poster is straight lying though that is not the best place to drop the items. you can do it like a whole second later on a bad and be fine but if you even get a great early that's a miss. because of this i started to intentionally be late but a string of goods and greats hurts. also because of physics objects, the little ding that happens when they fall in and the combo count are desynced from the music. subtle things so not a big deal though

other than that its real cool, i did not know we could simply use bad apple and the like in jam games but it is a staple of rhythm games so i am not complaining. the two instrumental tracks are also pretty good (although i did not hear either to the end), the maps are nice (limited taiko knowledge), and there is a ton of cool art in the loading screens. the story also being gradually and randomly told through them i think works pretty well especially since i died a lot and saw them frequently

scores:
marisa stole the precious thing: 1715 (phantasm)
bad apple: 1705 (phantasm)
i tried the others but kept dying and did not want to turn difficulty down

Thank you for your kind response aeon!

There are currently no difference in the song maps between difficulties - only the speed and health. But I'm looking to introduce them eventually at some point 🙏

Your feedback are on point which I do agree. It's a new game mechanic that I wanted to try out (which works well I think)! Many things can be done better, it's just at this time there isn't enough time for perfection ;;

I'm very hapy since it sounds like you enjoyed the game a lot. 😊 Congrats on your high scores! 👏👏👏