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Touhou WitchTempo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.275 | 4.275 |
Music | #14 | 3.250 | 3.250 |
Overall | #17 | 3.400 | 3.400 |
Challenge | #17 | 3.150 | 3.150 |
Story/Writing | #19 | 2.550 | 2.550 |
Gameplay | #23 | 2.850 | 2.850 |
Use of Theme | #28 | 3.150 | 3.150 |
Concept | #28 | 3.225 | 3.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
kdzki, Mai-chan, isaac, jochi
Streamable
Yes
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Comments
Multiple rhythm game songs, with multiple difficulties, even multiple loading screen pictures??? This is one of those games that makes me baffled with the accomplishments under a three day time limit, even with the team size. The gameplay lacks a certain something, but it's still fun and again, seriously impressive overall.
rhythm game time!!! hell yeah!!!!!!!! (i am not good at taiko)
BUT unlike when i try to shove a rhythm game segment into a jam game this one is of reasonable difficulty for the masses. at first i saw the myriad options between normal and zun and had no idea how you made that many maps but difficulty = hp. kinda lame if you end up fcing on a difficulty that isn't zun but the option to be bold isn't bad
the poster is straight lying though that is not the best place to drop the items. you can do it like a whole second later on a bad and be fine but if you even get a great early that's a miss. because of this i started to intentionally be late but a string of goods and greats hurts. also because of physics objects, the little ding that happens when they fall in and the combo count are desynced from the music. subtle things so not a big deal though
other than that its real cool, i did not know we could simply use bad apple and the like in jam games but it is a staple of rhythm games so i am not complaining. the two instrumental tracks are also pretty good (although i did not hear either to the end), the maps are nice (limited taiko knowledge), and there is a ton of cool art in the loading screens. the story also being gradually and randomly told through them i think works pretty well especially since i died a lot and saw them frequently
scores:
marisa stole the precious thing: 1715 (phantasm)
bad apple: 1705 (phantasm)
i tried the others but kept dying and did not want to turn difficulty down
Thank you for your kind response aeon!
There are currently no difference in the song maps between difficulties - only the speed and health. But I'm looking to introduce them eventually at some point 🙏
Your feedback are on point which I do agree. It's a new game mechanic that I wanted to try out (which works well I think)! Many things can be done better, it's just at this time there isn't enough time for perfection ;;
I'm very hapy since it sounds like you enjoyed the game a lot. 😊 Congrats on your high scores! 👏👏👏
As a colorblind person, I can't figure out a way to tell the fairies apart, so unfortunately I can't really play this as well as everybody else, sorry
Lovely game though!
Oh, sorry I didn't think about that!
I will include a colour blind mode in the future. Thank you for your kind feedback 😊
Out of the many rhythm games made for these game jams, this is likely the best. The fact that it has an adjustable timing offset is enough to put it above its peers, not to mention that it's visually appealing and has 4 songs. Some kind of sync mode would be helpful to help the player figure out their offset, but apart from offset issues, the charts seem OK.
Is the scroll speed tied to difficulty? Why?
Thank you for your love and positive feedback. We're very happy that you enjoyed the game! 😊
Ah, the plan was to make multiple difficulty levels for each song, but there wasn't enough time. So I've decided to reduce the lives and increased the speed, in exchange for better potion rewards. ;; 😅
This will be changed in a future update, where we will properly have different song patterns for different difficulty levels. 🙏
The graphics are so fun and the custom music is pretty great for this. I thought the placement of the beats was pretty good too.
I think having only color be the distinguishing factor could be isolating to some players (especially since the food they carry kind of reduces the color distinction). I had some issue myself and would have preferred for example if the different fairy types had different vertical position on the screen.
The sound of stuff falling into the pot is an offset timing from the music and the player's input, and it creates kind of a false rhythm separate from the correct one. Just reducing the volume on that sound I think would help.
"Press any key to start" doesn't respond to most keys, which honestly seems to be a gaming tradition but please XD
Thank you! Our composers will be very happy to hear that. 😊
Yes I agree the colours are difficult to handle. Initially there wasn't the outer colour glow of the fairies, which the team complained about. So it's already one step away from a complete coloured mess. xD
Thank you for your kind feedback. I agree with all of them. I will reflect the changes in the upcoming updates.
Thank you for playing our game!! ♥
This is a winning game for me.
Music is catchy, potion mechanics is quite nice (really? cirno potion worths 8 yen? not 9??), anyway, it's a quite fun experience and I had a good time playing this on stream and being sued by IOSYS (lol), Sanae theme is the supreme challenge since its super long, maybe a little shorter might be better.
Tested on the almost highger difficulty, and I must say it's quite nice, my favourite part of the mechanic is when they drom an ingredient, and it "ALMOST" fell into the cauldron, the feeling that you ruined it and that eggplant is on perfect balance, at border of death, with the feeling of "please jesus, let it fall to the right side!", it's just that much fun xD.
Since I'm a huge fan of taiko, this seemed lovely, so, thanks for that.
Never got to make the final potion, I just played long enough but simply didn't catch it, I wonder why is a store (never minded, Tsukasa is cute), you actually can't buy anything, there should be a mechanic to mix the potions and sell them for a higher price or create the famous elixir, but yeah, I probably should know if I played this longer.
Wow, thank you for your invested time in this game. I hope it was worth your while! ; v ; 🙏
Ahh yes you're right... Cirno should be 9, I guess I was the idiot... I will have to amend this in the future release!
Yes this is inspired Taiko no Tatsujin, I'm so happy that you found it out ♥. Thank you for playing our game!
Thank you for making it, I really enjoyed it.
As someone who's made a rhythm game for a three day Touhou Jam before, I understand how much of a pain it is to make these lol. It's neat that you were able to get so much done, and using music from past jam games is pretty genius. The charts could use a lot of work, but what you and your team got done in three days is impressive (and a lot better than my rhythm game attempt).
We're very glad that you enjoyed our game! Thank you for your kind feedback! 😊
It has been 3 sleepless and intensively stressful nights, but I'm very happy that it worked out. 🙏
Aestetically game is good, graphics is on top level, manu have a lot of places to go and it has everything, from gallery to control mapping. Music selection is obviously limited and comes from circles or previous jam game, which is acceptable, I guess. Story ties into background and gameplay which is a plus.
But rhythm game part is unpolished, it favours late presses, so Bad late press would not result in losing life, but Bad (or even better than bad) early press - will, because of physics of thrown objects. Honestly throwing objects was not necessary to be physics based, they could be Tweens, but I guess it's what could make game special from taiko clones. Then as items drop into cauldron - they make chime, often chaotic and preventing from listening to music, better to not have any sound as item is consumed. Speaking of taiko clones, usually accepted control is X, C - red; Z, V - blue - for ease of pressing quick combos, but guess since there even biggest difficulty limits itself at 2 quick presses - it may be fine, but would be better to be in fit with others.
Also we spent quite a lot of time to figure out game not working which turned out locale problem, but that's more question to Unity because WTF and it never happened before. Game needs US locale
Thank you EasternMouse. I'm glad you were finally able to play it at the end!
I very much agree with everything you have pointed out. I will keep this in mind for the future releases, thank you. 🙏
The locale thing is really bad yeah... I will see if there is a way to circumvent this when opportunity arises. :)
As someone not really experienced with rythm games, I didn't find anything wrong with the gameplay. I thought it was pretty good overall! My main criticism would be that it's hard to read the story and understand it properly because it all appears on loading screens so it's easy to miss or even know if you're reading it in the right order. Also it would be nice if there was some point to selling/making potions but I get there wasn't time to implement that.
The animation for the potion coming out of the cauldron tho, idk what it is but I love it so much.
I'm very happy that you enjoyed the game as our team did! Thank you very much for your kind feedback! I will be able to continue work on this for a small while so there will be a few more updates before I conclude the game development. 🙏
A small note for everyone on the controls because I believe it was never really made clear:
Z key = Red fairy
X key = Green fairy
The controls don't differ with each ingredient! Sorry for the lack of explanation!
For some reason, rhythm game just doesn't begins. text where to drop ingredients disappears and no music, no notes start, but other people seems to be working...
Tried both versions
Hi EasternMouse! Thank you for downloading the game!
The game is broken in ZUN difficulty for V5. Any difficulty other than that works well!
A confusion for V6, because I have uploaded V5 again. It should be the correct version now. 🙏
I like the art but yeah the rhythm part needs some more work
Also I have the feeling that it's probably not allowed to use those arrangements without a license
idk why it sent like 6 comments, sorry if you got a notification spam
I have checked the licensing with IOSYS and Bad Apple. It's fine as long it's not for commercial purposes.
Oh, that's nice to know
I read the instructions in one of your other comments and gave the game another shot, since I didn't even notice there were different colored fairies and that you had to press X for the green ones.
Once you know what to do the rhythm part is really enjoyable too :D
I would suggest to give the fairies some more differences other than color, maybe making the green ones fly at a different height or changing their sprite. Also I feel like the poster is a bit too diegetic indicator, and it took me a bit to understand where exactly the right spot was.
After a bit I noticed that you can actually use two fingers to press Z and X at the same time and it won't count as an error.
Despite some problems, mostly due to the absence of a tutorial, I think you did a pretty impressive job considering all the different features in the game.
good concept but terrible rythm game, all the key presses seem almost random
I think the controls weren't made clear. You press Z when the red fairy passes by the poster, and X for the green fairy.
We all have play tested the game and the rhythm seems fine for us. If you would like to share your issue, I would love to help!