A REALLY good game, the only problem there is with it however, is that the instructions are just unclear. I couldn't complete this game or even get to half of the game without reading the walktrough, and i don't think most people would be able to complete it without the walktrough. (and having to read a text file outside the game just to complete the game really breaks immersion) You need to do certain things in a certain order, and the game doesn't do well at pointing you to the next thing or telling you why you need to do the next thing. [SPOILER:] like with the present, having to dip the present in water to get a key to a room you never thought about opening...? A lot of the actual puzzles aren't really puzzles since there's no way of finding out the next thing you need to do without having to run around the whole place. Some inner-dialogue nudging the player in the right direction after they completed doing something would've helped, and even after the ending of the game i still don't fully understand what happened (maybe that's just me).
Other than that this game was really good, great artstyle, really good atmosphere (day is all cutesy and happy and the night is full-on a horror game), and the story from what I've understood was unique and well-written!
Thank you for the feedback! I always try to come up with unique puzzles, but I can see how this makes some of them unintuitive and at times questionable. There is a plot related reason as to why I couldn't use inner monologue to help the player, so I hoped the twinkle would be enough. (But I can see how this wouldn't really help with any of the pin codes or the present puzzle) Sofia? was a very big learning experience for me, being the first non-jam game I have published, and I have many thoughts and ambitions going forward. I am very thankful towards all the patience the players have shown me and I hope to see everyone around again for my next release :)
Whatever you do, just don't give up. This was a really good game for your first game made outside of a game jam!
It was one of the first ever horror games I actually played by myself and enjoyed playing. I usually just watch YouTubers play stuff since I'm too scared of jumpscares and playing horror games by myself in general but this game handled jumpscares pretty well and the actual arrangement of all the events was pretty good aswell (the day/night cycle, where you're safe at day but in danger at night, and later on the danger sorta leaking into the day aswell)
And the story was also REALLY good, and the actual reasoning for you to go out and do all of those things was both cute and terrifying (having to keep Fio safe)