Ammo and Seed Planting
Quick Update
Although it was a lot of fun to shoot a gazillion seeds from the space ship a minute, I thought it would be better to limit the ammo and customize the mechanic for this game. The update I applied to the seed shot involves limiting the ammo to only the seeds the player picks up. I plan to add an ammo counter in the UI eventually. I still have not decided how many seeds the player will be able to hold at once.
Additionally, as you can see (in the crude animation) that the player is able to shoot the seed at the planet and plant the seed. Planting the seed then triggers an animation that grows the tree in scale. However, I am planning to only grow the trees once they are watered enough. Weirdly enough, I think the watering will take place after you squash a bug with a seed. The bug guts will then water the seeds and help the trees grow.
> I know that is super strange and weird regarding how the seeds grow. But I kind of love how weird and gross it is haha
On Deck
I was able to get the core mechanics of the seed shot and tree planing/growing in place, so now I want to work on the enemy mechanics. I plan to work on the bugs themselves, the AI, and the bug guts watering the tree mechanic. Honestly looking forward to working on the creepy crawl bug guts in the next update!