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The pathing for this game is very confusing.  For some of the 'lower priority' characters, you apparently need to make the correct choices to even see their paths, make the correct choices to start their path, start the path of another unrelated 'correct' character to even see their events and be able to continue their path, and reject the paths of other unrelated characters who will invisibly lead you 'astray' from the path you want to follow.

I've played through multiple playthroughs, and I can't figure out how to intentionally follow several of the characters and see their story.  This is incentivizing me to not be paying attention to the story but skipping through scenes making random experimental choices to see if I get scenes I haven't seen before.

Maybe players should be able to see more than 1/8 or so of the characters and their story on any given playthrough.  I really liked the story, and the pathing is getting in the way of my enjoying it.

You're not the first person to cite that issue regarding complexity. However, in the current version of the game a new feature was added called "Walkthrough Mode." When its enabled, during each choice a portrait is displayed above each selection which indicates which route the choice leads to. Here's an example.


Cool!  I look forward to seeing it!