Not sure how to do spoiler formatting here, so I'll link to the Steam forums that describe the choices there.
https://steamcommunity.com/app/1288920/discussions/0/3370405364914823761/
Not sure how to do spoiler formatting here, so I'll link to the Steam forums that describe the choices there.
https://steamcommunity.com/app/1288920/discussions/0/3370405364914823761/
Glad you're enjoying it! As much as I would like to have the game free and available to folks, this project is now my job basically. In order to keep it going, I need to keep the lights on. That doesn't mean that it won't be free in the future or at a significantly reduced price, but for now there'll be some sort of cost attached to it.
It just takes a long time for me to write the scenes and then render them. I'm finicky about making sure the dialogue isn't terrible and there's hundreds of renders per update.
I understand regarding the money situation. On Patreon, the next update will be v0.21 and will featuring Day 15. After that, I'm going to add animations for weeks 1 and 2 and release it as v0.22. That update will be on available on Itch/Steam, but won't include the Day 15 content. All new content is unlockable at the $3/5 USD tier level on Patreon.
That's exactly the reaction I was hoping for with this game. Thanks!
As for emails on Itch, try going to account settings, then email notifications. You can select to receive them on projects that you follow on here and I'll post an update once the next major update is ready for release. Unfortunately it's going to be at least a year before week 3 complete, but you can still play each day as they come out on my Patreon.
That's correct. Week 3 is currently in development and future updates will be available on Patreon. Buying the version on Itch and Steam will only include Weeks 1 and 2 (with 3 and 4 being future purchases once completed). As for why it's not available in Germany, the only info I can come find is that I think Steam blocks all "adult only" games.
Glad you enjoyed the story! And yeah the identity of the Stranger was pretty easy to figure out. I didn't want to "subvert expectations" just for subversion's sake, and basically gave all the clues needed as long as people were paying a tiny bit of attention.
You're not the first person to cite that issue regarding complexity. However, in the current version of the game a new feature was added called "Walkthrough Mode." When its enabled, during each choice a portrait is displayed above each selection which indicates which route the choice leads to. Here's an example.
There were a few bugs in the previous build that were patched in the current build (v0.20). I might just go back and make a patched version (v0.19c) that excludes all the new content while fixing those bugs. I'm not a great coder and it's a small miracle that the game runs as well as it does given its complexity!
Glad that you've been enjoying the game! I've tried to make an adult story that keeps the player's interest and it seems folks have appreciated it!
As for the reduction in choices during week 2, I think that's a result of the number of potential routes being whittled down. Once you start interacting with less characters, that only leaves choices inside their actual scenes. For week 3, I'm hoping to add more of these types of choices and they will definitely have an influence on the final week as well as the endings. Thanks for the feedback!
Thanks for playing the game. It seems like you've really enjoyed it so far. I liked reading your version of the Zoey route endgame. Some of the ideas you touched on are used in hers or other routes, as well as some of the plot holes that have yet to be filled. I hope you enjoy what is in store for her endings!
Thanks for the kind words. It really makes my day to see that people are enjoying this game as much as they are. I spend a lot of time working on this project, so to see such responses really makes me feel that I'm going in the right direction with it. Thanks for the feedback and I hope you'll enjoy the remainder of the story!