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Sorry if my comment came across a little too negative I was a bit tired at the time. I'm actually fairly proficient at Unity at this point so here's some tips, Time.deltaTime tells you how many seconds have passed since last Update(), it's a floating point value. There is also FixedUpdate() which happens a set amount of time apart and the time delta there is Time.fixedDeltaTime. When using physics, the physics engine usually updates on FixedUpdate() so it's best to apply constant forces in that function.

It's all good, we all have those days! Besides, if someone is having a bad time with one of my games I want to know about it! Thanks so much for the helpful tips, I'll look into how best to utilize the updates so I can get this sorted!