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Mic1211

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A member registered Nov 23, 2019 · View creator page →

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Thanks for the review anyways, just so you know you can jump through the pipes ;) Results go live after the yogscast live stream.

Sorry if my comment came across a little too negative I was a bit tired at the time. I'm actually fairly proficient at Unity at this point so here's some tips, Time.deltaTime tells you how many seconds have passed since last Update(), it's a floating point value. There is also FixedUpdate() which happens a set amount of time apart and the time delta there is Time.fixedDeltaTime. When using physics, the physics engine usually updates on FixedUpdate() so it's best to apply constant forces in that function.

"A mysterious man from beyond the stars and a gluttonous dwarf from Khaz Modan. Where they came from, nobody knows" Has to be one of the best lines I've ever read XD

As Jontron once said, pillars does not equal game design. Would have been better if the difficulty ramped up a bit slower. It was kinda like, ok here's how to swim now here's the middle of the    ocean make it back to shore.  I  liked the idea though.

Interesting concept pretty sure I  nearly softlocked myself quite a few times. Though I  must say the flight ability was quite fun :)

It was...    an experience. For it being your first 3D game and learning Unity at the same time it wasn't bad, unfortunately felt nearly unplayable. If your going to force the use of a controller at least take advantage of it's biggest benefit, it's linear analog control. With the turning speed being either on or off (and way too fast might I  add) I might as well have been playing with a keyboard. Still the idea was interesting, would like to see where you can take this post jam.

Neat little game, reminds me a bit of screencheat.  

Loved the art style, the platforming and puzzles were a little tight sometimes but nothing unmanageable. I did find it difficult to tell what was turned off sometimes would help if it was a little more obvious. Overall enjoyed it!

Was a cool idea jumps were extremely difficult, would like to see a more refined version though. Also also won at the beginning without doing anything of note.

Really cool style, sad I  couldn't see what your actual vision for this game    was.