Thanks for the review anyways, just so you know you can jump through the pipes ;) Results go live after the yogscast live stream.
Mic1211
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Sorry if my comment came across a little too negative I was a bit tired at the time. I'm actually fairly proficient at Unity at this point so here's some tips, Time.deltaTime tells you how many seconds have passed since last Update(), it's a floating point value. There is also FixedUpdate() which happens a set amount of time apart and the time delta there is Time.fixedDeltaTime. When using physics, the physics engine usually updates on FixedUpdate() so it's best to apply constant forces in that function.
It was... an experience. For it being your first 3D game and learning Unity at the same time it wasn't bad, unfortunately felt nearly unplayable. If your going to force the use of a controller at least take advantage of it's biggest benefit, it's linear analog control. With the turning speed being either on or off (and way too fast might I add) I might as well have been playing with a keyboard. Still the idea was interesting, would like to see where you can take this post jam.