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Thanks for taking the time to play! It's not much I know but my internet was out for most of Sunday which made it difficult to do things.

I only noticed the issue with the textures after building and submitting, but I'm not sure where it comes from or how to fix it. I made the textures in ClipStudio, 640x360 at 600dpi. I tried changing settings in Unity but it didn't seem to help. Do you have any ideas how to have more crisp graphics? Could it be related to the Anti-aliasing of the brush I used?

Thanks again for playing!

(+1)

I usually use these settings:

Seems like the issue with the main screen being oddly blocky was that I used a .jpeg instead of a .png file D:

Thanks again for the help! I'll likely add the next intended levels sometime soon and add a bit more polish ^_^)b