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Unholy Cathar

26
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A member registered Oct 05, 2017 · View creator page →

Creator of

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No problem and thank you for hosting!

Cool game and interesting mechanics! I like the give/take of killing villagers for HP, or keeping them alive for teeth- er, I mean tithes :3

Thanks for playing and feedback! I'd love to work on it to at least get the Karen boss in after the hallway level, and patch up the powerups a bit.

We'll probably work on a more complete build, but only submit it after the voting period.

Thanks again!

Heyo, sorry we were rushing last minute and our first build failed so we missed the submission deadline by a few seconds. Would it be possible to have ours added and counted?

https://unholycathar.itch.io/ww

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This is an awesome little game with a very neat gameplay mechanic! It fits the theme well, and there's so much even though gameplay is just a minute.

Minor criticisms are that the music sounds a bit too fast and complicated for this style of game. Though complex music  is great for a puzzle game, lowering the tempo a bit I think would add to the relaxed feel while maintaining the complexity the leads to it being a good puzzle accompaniment.

Graphics are simple and cute and fit the game great, with the little shapes floating in the back.

Excellent work! ^_^

Pretty good! The platforming is well done and I didn't notice any unintentional jitters or clipping from landing on them, which is tricky to remove.

It'd be interesting to see something like this extended with more a bit more polish and animation. Great work!

Thanks for playing! 

The light is actually supposed to indicate that power is being used in another room (there's a switch in the other room). Sadly due to scheduling we weren't able to get much more than a proof of concept. We like the idea though, and are working on getting a better version done!


In consideration of the jam and the rating period we'll leave it as is until the ratings are completed.


Thanks again for playing and hope to hear how you like it when we fully finish what we had in mind! :D

Thank you for playing and the feedback! I've recently updated the game to include the 3rd level and some backgrounds, which is sort of what I had planned to be my "full" submission.

Thanks again for playing!

Glad you liked it and thanks for playing!

Thanks for playing! I really liked your game too! :D

Very well done! 7 levels of strategy. Took me a few tries to understand that the shield power up reflects attack. I used it at first because I thought it would block damage entirely.


Really liked the final fight. Felt pretty epic for the style of game and was really satisfying/


Awesome job!

Fun game and concept! I think it's really cool to be able to fight as the unit you bet for.  (Note to self, never bet everything on the idiot >.>;;)

Like some others have said cutting out the walking animation would be nice, or maybe giving us control of the goblin to to talk to the shopkeep ourselves would work too!

Great job! ^_^)b

Nice game! Gave me some Binding of Isaac vibes to it. For something made in just a few days this is pretty big. There are a few bugs I noticed but the only seemingly game breaking one was when i first booted up for some reason the player wasn't visible, so I had to reset.

Some bugs I noticed just for reference:

-In some rooms it looked like I spawned at the bottom instead of a side door I walked through.

-Some dagger turrets seem to die on their own?


For features having a personal HP indicator (hearts, number, indication on player) would have been appreciated, and so would some indicator for the bad powerups.


All in all a cool game and was satisfying to kill the heart and watch it crumple! With a bit more polish this would be awesome! Great work!

Fun game! I was a little confused about how to set a wager at first but figured it out (just enter numbers on number pad).

Note to all: Don't bet on the idiot! :P

Sorry to hear that! I was thinking I should have uploaded this as a WebGL in the beginning since it's so small. I've added a browser version now with a second level! :)

Seems like the issue with the main screen being oddly blocky was that I used a .jpeg instead of a .png file D:

Thanks again for the help! I'll likely add the next intended levels sometime soon and add a bit more polish ^_^)b

Thanks for taking the time to play! It's not much I know but my internet was out for most of Sunday which made it difficult to do things.

I only noticed the issue with the textures after building and submitting, but I'm not sure where it comes from or how to fix it. I made the textures in ClipStudio, 640x360 at 600dpi. I tried changing settings in Unity but it didn't seem to help. Do you have any ideas how to have more crisp graphics? Could it be related to the Anti-aliasing of the brush I used?

Thanks again for playing!

Thanks for playing, and glad you enjoyed the experience! Props to my artist Jen for all the amazing artwork! Can't thank her enough for making the game look so great!

I've recently patched the game and the box bug should be fixed now. Sorry about that! Some things get through in a 48 hour mad dash to meet the deadline, haha XD

Thanks again for playing! ^_^

Thanks for playing! I've just uploaded a patch to fix the bug, and after the ratings for the sppokjam are done I'm going to update with a bigger, "as initially intended" build to add a bit to the game.


Thanks again!

Thanks for the review! Glad you enjoyed it, even if your first run was a bit short. The key does spawn randomly in one of the shiny loot spots. We initially wanted to add a bit of a story to make it longer but ran out of time. I'm working on a patch to update the game but I'm thinking to wait until the ratings are done. In the spirit of the jam I'd prefer to have what was submitted be what's rated, but after that I'm hoping to get those in.

Thanks again for playing! And stay posted ^_^

Thank you for the review! There was a short bit of story planned that would add a broader goal, but truth be told I'm a new programmer and a good 80% of this game was done in the last 2 days of submission :*D

I'm working on a patch to fix the chest bug, and will likely add the story we were looking to put in, and a bit more music for audio queues. I'm sort of hesitant to add it during the rating phase since I think the game I got up within the submission duration is what should be rated, but I'll refine this soon!

Thanks again for the review, and for setting up this jam! Happy Spooktober! ^_^

Yeah, this one was an accidental submission. Not used to submitting game so accidentally clicked the red box that was to submit thinking it would open another menu or something. I tried removing it but that didn't seem possible

Sorry about that! If you haven't yet try out my real submission The Witch's Trial here: https://itch.io/jam/scream-jam-2019/rate/502909

Thanks again for hosting this event! It was grueling, stressful, testing, and a hell of a lot of fun, haha! ^_^

Yeah,  that box was rushed for the last 10 minutes and made a bit different from the other items. I'll try to fix that shortly.

Glad you enjoyed it though! One of my first jams being the solo programmer. Pretty tricky and my sleep schedule hates me now but worth it! Hats off to my artist and audio masters! They brought some crazy life to this project ^_^

Thank! I have Jen to thank for that! This project wouldn't have looked nearly as good without her help! Not sure if she has an Itch account, but she deserves full art credit! ^_^

That's great to hear! I saw your art portfolios and you have a lot of excellent work! Do you have a preferred method of communication?

Hello all! I've taken part in a couple game jams.  I'm really looking forwards to this. Would anyone like to team up? I'm mostly a programmer/designer but I can also fill in as an artist if need be.