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One Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #12 | 4.000 | 4.000 |
Concept | #21 | 3.444 | 3.444 |
Overall | #27 | 3.167 | 3.167 |
Enjoyment | #41 | 2.556 | 2.556 |
Presentation | #42 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ryan
Software used
Unity
Use of the limitation
No random numbers are generated. All delays and timers are manual.
Cookies eaten
10 granola bars but no cookies sadly :*(
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Comments
I really like it x)
Thanks for playing! I really liked your game too! :D
Really simple, but pretty fun game.
Glad you liked it and thanks for playing!
nice game! unique in concept, simple controls, I like the idea of a one button action game , though got slashed many times, overall nice work! keep it up!
I really like the concept of this game, sadly it is way too short. I would have enjoyed more levels with different challenges.
Thank you for playing and the feedback! I've recently updated the game to include the 3rd level and some backgrounds, which is sort of what I had planned to be my "full" submission.
Thanks again for playing!
I wasn't able to play because my windows wouldn't let me download your game :'(
Sorry to hear that! I was thinking I should have uploaded this as a WebGL in the beginning since it's so small. I've added a browser version now with a second level! :)
Ah! I was able to play it on the webgl! I really liked how the enemies had different hand movements - the first guy had a really high swing prepped and the second one barely even moves his hand. Was a pretty cool concept too. I'd love to have some satisfying sound effects on a game like this with sword slashing n stuff. (Also I know I'm a hypocrite I'll get sound in soontm lmao)
Thanks for taking the time to play! It's not much I know but my internet was out for most of Sunday which made it difficult to do things.
I only noticed the issue with the textures after building and submitting, but I'm not sure where it comes from or how to fix it. I made the textures in ClipStudio, 640x360 at 600dpi. I tried changing settings in Unity but it didn't seem to help. Do you have any ideas how to have more crisp graphics? Could it be related to the Anti-aliasing of the brush I used?
Thanks again for playing!
Seems like the issue with the main screen being oddly blocky was that I used a .jpeg instead of a .png file D:
Thanks again for the help! I'll likely add the next intended levels sometime soon and add a bit more polish ^_^)b