Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really dug the visuals of this game, however, I encountered many issues that, ultimately, brought the game down for me.

Perhaps it’s the fact that I’m still only running on a GTX 1050 Ti, but, however the visuals are being rendered, my system seemed to be having a hard time of it. I suspect there’s a number of shaders and/or post processing effects that my older hardware struggles with. I felt like I wasn’t getting much higher than 20ish FPS while running the game. With all of that said, I think some options to reduce or disable some of the heavier effects might have made this more enjoyable.

Another issue I was seeing was when I walked into a wall, two things seemed to happen. First, I would clip ever so slightly into the wall to the point of seeing the void just on the other side of the polygons. Second, all movement just seemed to stop when I hit a wall as if I hit glue. There wasn’t any slight sliding effect like I would typically expect in an FPS movement mechanic.

Finally… and this may have been due to the accumulation of all of those other issues… I could not seem to get the hook-n-swing mechanics to function (at least, as I would expect them to). I understood there was some movement involved in getting the hook to work (as in, I couldn’t just stand there and expect the hook to take me to the air), but I couldn’t get the feeling of how that worked. I thought running was involved, but that only seemed to work a couple times (and only initially. I couldn’t make it function consistently). Other times I think I’m about to get it to work, but then I hit a wall and it all fails.

I did stream my attempt to trying the game. Here’s a link to me trying the game if you’re interested.

Over all, I really liked the look of the game, and can see it would be a very enjoyable game of just swinging through the environment… but for me, I just couldn’t get it to work quite right.