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A jam submission

HookSyncView game page

Swing through brutalist inspired structures in the sky with your grappling hook!
Submitted by Alejandro Haibi — 9 hours, 37 minutes before the deadline
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HookSync's itch.io page

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Comments

Submitted

I seemed to have a fair amount of difficulty getting off the ground. also didn't immediately realize that the hook had a range limit / read this as a bug at first--might want to add some more feedback there. definitely needs a reset key? once I was in the air though, I had a good time! should probably update the control notes on the itch page to reflect what's currently in the build.

Submitted(+1)

Great grapple machinic! It was fun to explore the area. 

Developer

Thank you :D

Submitted

I really dug the visuals of this game, however, I encountered many issues that, ultimately, brought the game down for me.

Perhaps it’s the fact that I’m still only running on a GTX 1050 Ti, but, however the visuals are being rendered, my system seemed to be having a hard time of it. I suspect there’s a number of shaders and/or post processing effects that my older hardware struggles with. I felt like I wasn’t getting much higher than 20ish FPS while running the game. With all of that said, I think some options to reduce or disable some of the heavier effects might have made this more enjoyable.

Another issue I was seeing was when I walked into a wall, two things seemed to happen. First, I would clip ever so slightly into the wall to the point of seeing the void just on the other side of the polygons. Second, all movement just seemed to stop when I hit a wall as if I hit glue. There wasn’t any slight sliding effect like I would typically expect in an FPS movement mechanic.

Finally… and this may have been due to the accumulation of all of those other issues… I could not seem to get the hook-n-swing mechanics to function (at least, as I would expect them to). I understood there was some movement involved in getting the hook to work (as in, I couldn’t just stand there and expect the hook to take me to the air), but I couldn’t get the feeling of how that worked. I thought running was involved, but that only seemed to work a couple times (and only initially. I couldn’t make it function consistently). Other times I think I’m about to get it to work, but then I hit a wall and it all fails.

I did stream my attempt to trying the game. Here’s a link to me trying the game if you’re interested.

Over all, I really liked the look of the game, and can see it would be a very enjoyable game of just swinging through the environment… but for me, I just couldn’t get it to work quite right.

Submitted(+1)

Quite fun to grapple around these buildings. I remember last jam we had also a brutalist environment generator, how do you guys do it?

Developer (1 edit) (+1)

Thanks :D I was inspired by this video from Jonas Tyroller :

EDIT:  I made custom tiles that were then randomly placed using the method in this video.

Submitted(+1)

Although it doesn't have a clear goal, it quite fun and satisfying to swing around the world with the grappling hook