Starting to Come Together
Summary
New Space Ship
I've made quite a few updates over the last few days on the game. The first update I made was actually making my own spaceship asset in place of the placeholder from before. Additionally, I started building out the universe more. I found that it fits the gameplay more by making the planet much larger and expanding the area the player will need to protect and recover with seeds.
Seeds and Ammo
Speaking of the seeds, I added a new input action that will be separate from the shoot mechanic to actually shoot the seeds. I also added a placeholder UI (on the right) that will show you the seed ammo you currently have. At the moment the player is able to hold four seeds. These seeds will then be able to be used to help recover the planet, and shoot at the bugs for a quick one hit destroy shot.
Space Bugs
You may have gotten a quick glance at the end of the gif, but I found some simple bug prefabs on the Unity Asset Store with some great simple animations. I downloaded and installed the assets and have put them in place of the basic bugs from before. I currently have five variations of the bugs, but I would like to do more with them. I also need to work on the "wave" logic so the bugs come out in waves instead of all at once.
What I Still Want to Add
- A cool down for the laser shot
- Better assets for the seeds and trees
- Ability for trees to sprout seeds after some time
- Recovery meter for the planet
- UI elements and a menu screen
- More features that come up as I develop