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(+3)

This is a very pretty game! Love the pixel aesthetic! There's a couple issues, including one that made it so I couldn't get past a certain point:

  • Some of the room transitions put you in weird spots in the rooms you go back into. Notably, going back to the room with the first mushroom enemy from below, and going back towards the first beetle enemy room (I think, the latter one might be after that).
  • You might want to note somewhere that when interacting with the fountain, you should click on the options, as I didn't realize the mouse was a part of the game, being all keyboard controls up until then.
  • I got stuck in the room with the two beetles, when you more or less first encounter them. I cannot jump high enough to attack them and the room seals up until they are defeated. Did I miss an ability somewhere that lets you jump even higher than the double jump?
  • the collision on the vine whip and sometimes the firebolt is a bit arbitrary, as they tend not to always connect with the enemies you hit

Aside from that, the controls are very tight and responsive, the aesthetic is really pretty, and I particularly like the beetle enemies, I think you nailed the timing and speed of their attack!

(+2)

Thanks for your comment! I'm glad you liked the beetle, as it was also my favourite enemy. The game is now playable, no you didn't miss any upgrade, the level design just made it impossible, sorry for that.

I have replayed it and got all the way to the end! I think this game has a lot of potential, should you choose to increase its scope. I only have three issues to note:

  • There are still entrances/transition zones that don't place you in the right spot in the room you are going to. The most notable example is in the room with Nature's Wrath, when you exit that room, the game spawns you in the ceiling of the next room. Walking left until you fall out of the ceiling fixes it.
  • The first time I got to the hag, I hit her with a firebolt before the fight started proper and the game just kind of froze in place
  • When I found Acid Splash, the message that I had found it persisted in every room until I found the next spell.

Other than these issues though, I really enjoyed this little game :)