Originally it said "Contract Received" but it was way too long and annoying to hear over and over again so now it's simpy "yz" so it's long enough for the player to react to it but short enough not to be annoying.
BojoEnderGame
Creator of
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I love the concept of a never-ending dungeon where the corridor just keeps looping and you can certainly do a lot with that idea! The art style is very effective. The gameplay for me was kinda slow though - the movement, the combat, the progression. Also, there's no incentive to fight, only when a slime is blocking your 1-tile-wide corridor.
The art is very effective and pleasant to the eyes, and the premise of a car being magnetically pulled to the road is very fun, especially when your driving at mach 3 upside down. I felt the driving be a little jittery at times and I got stuck on ramps a couple of times. One thing that confused me was the locations of packages and drop-offs. I had to stumble about before learning the map layout. Overall, pretty fun, albeit hard to navigate precisely.
At first I thought it was to give some breathing room, seeing as how hectic the gameplay is (which I love). But I would suggest taking it out, as playing with the wand felt buttery smooth. One last thing, I'd suggest either making the enemies deal x% of the player's "time points" or just decreasing how many they give when they die. If you have the time be sure to check out my game as well! :)
The art, music, animation are fantastic! The pathfinding algorithm for the enemies is very well made, too. However, when using the melee weapons the game tends to freeze, but with the wand that's not an issue. At one point I had >2000 "time points" (around the time I got my hands on the magic wand, that weapon's very OP) so the game's enemies and traps became pretty easy (the flaming skull deals 15 damage, but you gain 20 when you kill it, its kinda unbalanced). You can easily farm "time points" while searching for the lair (which in my opinion should have been in the graveyard) so by the time you fight the boss (very good battle btw!) you can just tank him. Overall, pretty polished and no bugs (excluding the dagger freezing). Fantastic job!