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(1 edit) (+1)

This was pretty great, apart from one major issue for me - the camera. I'm not sure why, but the joltiness of it made me feel almost motion sick - I wonder if, with how the levels were generated, it might have been a better move to make the camera's X axis follow you but the Y axis lock to your current level.

Apart from that, I could tell it's a great game. A lot of variety, a lot of fun to play, with well crafted procedural generation that never felt unfair, presented in a very pretty art style with good sound and music and good use of the 64x64 resolution. Great work!

Thanks! And yeah, a couple of people also complained about the camera. My theory is that since it's pixel perfect and the resolution is so small, moving in diagonals feels jittery when X and Y motion doesn't match. But actually, moving the camera the way you described might actually work :)