On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Chequered Ink

116
Posts
14
Topics
349
Followers
7
Following
A member registered Aug 20, 2015 · View creator page →

Creator of

Recent community posts

Oh hey thank you! I don't remember seeing whatever the original rude comment was but that's fine - we're just glad you enjoyed the game :)

Can I ask what attracted you back to the game? It's been out a few years now so it'd be interesting to know why you came back to play!

All the best,

Daniel

We will be reaching out shortly to everyone who purchased so far to explain how they can get their copies for Steam and/or Nintendo Switch!

Thank you so much! We're currently looking at a release date of April 12th to be exact :)

감사합니다!


Enter the crypt and defeat as many monsters as you can before they overwhelm you!


Match three of the same type of monster to defeat them. Their weird and wobbly shapes mean you'll have to think hard about where to connect each piece lest you find yourself backed into a corner...

Game Features:

  • Endless high score-chasing action like an 80s arcade game
  • Boss monsters every few levels to shake up your screen!
  • Online leaderboards - test yourself against the best of the rest
  • Classic chiptune music by Joel Steudler
  • Limited palette and arcade cabinet art for true retro feel

Demo Version

Download the game for FREE and try it out! Then upgrade to the full version to play beyond Level 10 & access online leaderboards.

Early Adopters Bonus

Buyers here on itch will get the opportunity to receive the game again for free when it launches on other storefronts, console and mobile later in the year (while stocks last).

Get it now:

https://ci.itch.io/cryptrio

Thanks!

Cool! We'll look to update the pack (or this page) soon to include the pixel size of each font. For now if the font is available on our dafont profile you can search for its name and it will show in the top right of the font page e.g. https://www.dafont.com/pt/a-goblin-appears.font

The character support varies from font to font. The most comprehensive font, "Nineteen Ninety Three" supports the following characters:

Most of the fonts support fewer than that. If you want to check a specific font you can search for it on fontspace and download it to try it out before buying: https://www.fontspace.com/chequered-ink

Thanks! We'd love to see whatever you make with them

We'd love to see it when you have screenshots to show

Thank you 🥰

We make fonts for a living, and we know licensing fonts can be expensive. That's why we've made the EveryPixel Indie Font Pack: Every single one of our pixel fonts, all in one place, all for one low price - $3 🌟

What do you get?

  • All 46 fonts shown on the project page in .ttf format.
  • Install the fonts on up to 5 PCs on one license.
  • Use the fonts commercially in your games, graphics, comics, videos & documents.

Grab the pack here: https://ci.itch.io/everypixel-indie-fonts


Try before you buy:

You can even download and try the fonts for free on our Fontspace page. If you like what you see, come back to buy the pack and save big money vs. the cost of buying a bunch of our regular commercial font licenses.

We'd love to see what you make with our fonts!

If you buy our fonts, be sure to leave a comment below showing off your project. Thank you 💚

Heya,

From what I can tell through Googling, the SONAR.etc alert appears to be a semi-frequent false positive result with games made in GameMaker. The latter, I cannot find any results at all about. The native game should not be accessing any area of your PC other than Localappdata (for storing your save file), and needless to say, there're no harmful files in Revolver and Co. Besides save files, everything in the game happens locally and offline.

My recommendation would be to perform a thorough scan of your PC just incase you have anything malicious hijacking .exe downloads, then delete Revolver and Co as you downloaded it and try redownloading it again and see if the issue repeats. If it does, you could try reporting it to Norton as a false positive. 

Let me know how things progress, am happy to help out further.

Allison James
Chequered Ink Ltd

Ever wanted to play a game where you're a wizard who throws cheese at roast turkey monsters?

How about casting X-rays against a living fondue pot while dressed as a potato?

Test your mettle in Plunder Dungeons, a card-collecting, monster-bashing Adventure!

Itchio: https://ci.itch.io/plunder-dungeons (free demo available)
Steam: https://store.steampowered.com/app/1928810/Plunder_Dungeons/
Nintendo Switch: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Plunder-Dunge...

  • Crawl through randomised dungeons to discover treasure
  • Collect 100 different weird elements and use them as either weapons or armor
  • Battle 52 types of monsters and try to avoid permadeath
  • Get your name up in lights on the global leaderboard (on each platform)

The game is 25% off for launch week on all stores, we hope you enjoy playing!

Thanks! The tutorial pop-up does show you all six sides of the die, but it's probably not clear enough that's what it's doing. Each die is:

1 Shield, 2 x 1 Sword, 2  Swords, 3 Swords, Dragon 

So you have twice as much chance of rolling a single sword as you do any other result.

Thank you very much 😊 I am currently working on a big update that adds new rounds with new questions, I will look into implementing a save feature for Endless with that update.

Allison

https://ci.itch.io/pippu-bauble-quest

https://ci.itch.io/revolver-and-co

Quickly! Earnpoints community · Created a new topic hi

hru?

Pippu - Bauble Quest launches today on PC and Nintendo Switch!

Take Pippu on an epic platforming adventure to defeat the nefarious Obkins and retrieve the stolen Baubles!

Pippu is a heroic little creature from the world of the Beandrops. One day her planet is visited by hostile aliens called the Obkins, who travel from place to place stealing precious treasures to power their dangerous and wacky machinery.

Run, climb and swim your way through 14 worlds to bash the baddies and save your planet.

Features:

  • Colorful, vibrant worlds with lots of nooks and crannies to explore.
  • A kooky cast of weird and wonderful characters to meet.
  • Collect all 56 Baubles to restore your world to its full glory.
  • Fun for all the family, young and old, beginner or seasoned gamer.

Itch Page: https://ci.itch.io/pippu-bauble-quest

Switch Page: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Pippu-Bauble-...

Congratulations all!

Well done to everyone for taking part, congratulations to the top 20 in each category for the public vote (that just includes us, exciting!)

This jam has been a hugely positive experience and really one of the best things to come out of it is the amount of useful feedback / constructive criticism / feature requests we've seen when browsing the comments. It's really going to help us take our game further so thanks everybody for that and thank you YoYo Games for hosting!

Thanks for playing & including us in your video :)

Thanks for the comment!

No worries, in response to a similar point in other reviews we're pondering the idea of maybe having a speed setting in future versions. That way players of higher or lower skill levels can set the game how they want it - or even complete all the levels at various different speeds for replayability.

Haha, we didn't design the game for ease-of-cheeto-eating but we're very pleased to hear it came through as an unintended bonus! :P

Sorry for the delayed reply - yes multiplayer does require at least one gamepad. Player 1 can use the keyboard, but additional players need additional controllers.

It's quite difficult - but fun to play once you get hang of the controls! I love the visual effects, especially the neat little holes in the background which seem to reveal a whole world of particles beneath. I also like the inclusion of a cute character but abstracted into the neon style - something I also tried to do in my game. You definitely pulled it off! nice work.

Thanks, glad you enjoyed it!

That feedback is useful, but it's also definitely a tough balance to achieve. Because the resetting the level every time comes with its own problems to be solved: everything snapping back to its start position at once can be visually jarring, so we could hide it with a fade-out fade-in... but then that adds time to the game between attempts which might be frustrating.

I do agree though that it seems just more universally "fair" if the player is presented with the same challenge every time they die, rather than all of the obstacles being in different positions every time. It's something we'll have to think long and hard about for a solution!

Thanks Evan - as I've just posted in a reply below it might be a cool idea to add a speed setting in future to make the game more inclusive / accessible and add some replayability (because players could always start easy and then play again at a harder speed later). Something to think about :)

Wow! Thanks, that's a particularly glowing review ;)

Yep music-wise we definitely need more tracks in any future version. I think it fits the game well but a single track on repeat over 40 levels / 2 hours is bound to get annoying eventually, so in agreement with you there. I also wonder whether we could add difficulty levels or accessibility settings in future... so maybe you could choose the setting of your ship's speed. It would add replayability too I guess - players might want to retry all the levels in gradually higher speeds!

Thanks for the review and the useful feedback.

Thanks! :) Yeah as with my reply to a comment below, will definitely be looking at re-ordering the levels in future versions based on how many fails made in each one when testing.

Thanks - and you make a very good point! For future versions I think what I'm going to do is play the game through a few times and then re-order the levels based on how many times I failed each one... I'd have done that for this jam if I had more time. Heck, I could have implemented some anonymous analytics to pull that data from everyone's playthroughs if I'd had an extra week haha. Feedback much appreciated, cheers!

You should add some screenshots at least, so us GameMaker users can see what we're missing out on ;)

Thanks!

Thanks for playing :)

Thanks!

Thank you!

Thanks! Yes we're hopefully releasing a more detailed version in future and it will definitely have an options menu with volume control :)