I love your visuals. Everything is readable and looks great at the low resolution. Great overall entry. Two suggestions if I may. Maybe adjust the input controls so that tapping a direction causes your player to look that way, but not move yet. Since direction is important to tool use, I found myself having to do a lot of extra movement to face the tile I wanted to. Another would be the inventory/equipping . Once I got the hang of it, it wasn't bad, but still felt a little clunky. Maybe have a tool equip slot and then maybe a seed slot. So "X" would use your equipped tool, but hold down "X" would bring up your tool change. Press "S" to use equipped seed, hold down "S" to bring up your seed change. This allows you to do all of your necessary actions without ever needing to enter the menu. Now this wouldn't necessarily scale well if you built on more mechanics/tools, but I think would work in it's current form. Again, great job.
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Thank you! You can actually hold down the tool or interact keys and press an arrow key to face that direction before letting go to use the tool or interact. Your suggestion of just tapping a direction to face that direction would be good too. Making the inventory work well at such a low resolution was the hardest part of making this game, so it's got a lot of usability problems.