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I like the feel of the game. I love that I feel like some out of control tank that can only stop when I hit a wall. Something about my power coming from reckless abandonment is enjoyable to me. This a fun little puzzler with a nice progression of mechanics. The tank tracks are a great, simple add for indicating to the player where the "rooms" exit is going to be if off camera. One little suggestion I would have is moving the first "recall system" so that it can't be missed. I managed to miss it on my first play through. I saw something that looked different and wanted to investigate but was then shot through one of those one-way tiles that sent me to the next room with no way back. Then when I died I was sent back to the first room. This would potentially cause some players to stop playing right there. But really, great job. I'd love to see this continued.

Thanks! I would say I'm usually good in game feel and programming, so I tried making a game as focused around that as possible. As for the level design, I couldn't get a lot of play-testing done, so thank you for the feedback. Continuing this project would certainly be nice, though I'd need an artist or get better at it myself, but thanks for the nice words!