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(+3)

The amount of polish on this game is absolutely stunning. This is easily the most polished and professional-looking game I've ever seen in a game jam. The modeling, animation, and effects all make this look like a fully-complete triple-A game. The presentation is absolutely top-notch. 

Not only that, the gameplay is very solid and well-balanced. Movement feels great and fighting the boss feels skill-based and fair. There are several fun ways to dodge and attack him through the various sequences. All of these things also feel very triple-A.

The progression and ability to customize and upgrade the boss is unlike anything I've seen before. It's so interesting how it rewards you for punishing yourself. It makes your interactions with the boss quite personal - because you made him that way!

Your team has serious talent and you all should be proud. This is probably the finest jam game I've ever played...

Wow thanks a lot, that warms all our hearts! I'm glad you were still able to find openings in his attacks, as I was worried it was too fast. To be fair the upgrade system we use is heavily inspired from the game Hades x)

(+2)

Oh, well you did a great job of implementing your own unique system. I played Hades and I didn't make the connection XD

Also, I just noticed from the gifs on the itch page that you can shoot into his back. I didn't realize that during the game and I was only shooting into the top of his head. But it still felt fair though! I'm not bad at FPS games. I'm not a pro either. But the difficulty felt good for me.