Ya totally! The game's concept is to wander dreams that center around isolation and dreariness with the goal of finding the 6 Babies, with one in each area of the game. The Babies take you to remediated versions of the dream, and upon interacting with all six you go to a final stage of the game that's basically a tribute to the chao gardens from the sonic adventure games.
Strong PSX aesthetics, with a mix of bright and dull color palettes, mostly environments with a handful of characters. I think the game would mainly benefit from an expansion of the areas (I already have a few in mind) as well as more sophisticated UI and programming. My primary skills are 3D modeling, level/environment design, and texturing. I'm totally open to combining projects or even just joining your guys' team if perhaps our projects are too different.