Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Interested in collabing with others and want to learn new skills

A topic by Dreamcaster created Nov 10, 2021 Views: 269 Replies: 6
Viewing posts 1 to 3
(1 edit) (+2)

Hello, I am a game developer and 3D artist. I recently participated in my first game jam to learn the Godot engine. I'm more familiar with Unity and may stick with that for this jam, even with the gracious time allotted, I still have physical world duties.

I'd like to potentially work with others to help broaden my skills of asset creation, particularly getting started with environmental design and music creation. I'm only just getting into the art side of things,  my 2D work has a long way to go and I've always wanted to try doing  simple music. 

If you are interested in learning some things, I can help with programming and 3D modeling. I mainly use FLOSS tools, like Blender and now Godot.

Anyway if you're interested in collaborating, we can contribute to a project together, or just learn some new skills if that's all you're after.

Hi, let's chat on Discord if you want to make something together: Pookaball#1128

Glad to hear you're interested, I've sent you a request and we can brainstorm some ideas.

Deleted post

Hey there, I know this post is a month old, but I was thinking about expanding the game I made for LSD jam 2020 if you were interested in collabing on that.

We are interested in learning more about your project. We'd like to know what vision you have, and if you're willing to share more information about your design. Lastly what kind of skills you can contribute for new content?

We have a design in the works, but are open to combining projects. If you can share some information here, we can review and discuss further.

Ya totally! The game's concept is to wander dreams that center around isolation and dreariness with the goal of finding the 6 Babies, with one in each area of the game. The Babies take you to remediated versions of the dream, and upon interacting with all six you go to a final stage of the game that's basically a tribute to the chao gardens from the sonic adventure games. 

Strong PSX aesthetics, with a mix of bright and dull color palettes, mostly environments with a handful of characters. I think the game would mainly benefit from an expansion of the areas (I already have a few in mind) as well as more sophisticated UI and programming. My primary skills are 3D modeling, level/environment design, and texturing. I'm totally open to combining projects or even just joining your guys' team if perhaps our projects are too different.