this game was good, however there are a couple of things i want to address
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First, the sprite work is great, but it doesn't work together, the enemies sprites are black and very well animated, but the tilemaps looks like they are from a different game, same thing with the player sprite.
Second, the music is gorgeous and it works well with how the enemies look, but again, the tilemaps & background just doesn't fit at all the atmosphere of the game.
and finally the biggest problem is the gameplay, a lot of stuff are broken and don't work correctly, or just bad in design or not photographed well, here are a couple of examples:
the health disappears after taking any damage.
the 4 doors at the beginning makes no sense, while i loop back to the same room multiple times, i don't know which door is open and which isn't, they are not even blocked, just doesn't work until you trigger the circle thing, i just hope it tells me which door is open so i can go to it.
the final room (the protal) is broken, the tentacles don't do damage and they will just pass me, they covered the screen in black and then i went uder it, and now it's stuck up there blocking my view so i can't see where am going, not only that, but when i tried saving and relaunching the game, i spawned in the room without a player and now am stuck and can't do anything.
the enemies design is weird, the fly seems like it flies randomly with no direction, until i come close to it it attacks me, the wolf just wanders around and can fall into "spikes" like if nothing happened, and the spider retreats when i attack it, so if i shoot 2 bullets it will retreat and keep going back giving me a free hit on it, bcz of that, the flies are confusing, the wolf is annoying, and the spider is cheese-able.
the moving platforms won't keep you on them, so i need to move with them, i can see this as a design choice but it's more annoying than challenging.
the 3 colored attacks are not telegraphed well, while it's obvious who takes damage from which, but since there is not much use of it, and how tedious it is to switch colors, it just feels like an unnecessary extra work for the player, you can add a much better depth if they all take damage the same way, bcz when there are multiple types of enemies, they block bullets from each other and you will start to just cycle between the colors hoping that wolf won't go over the spider and block the shot.
it's annoying to keep going up to press the numbers, am not an online shooter games fan so am not used to pressing the numbers while playing, i'd have to leave the movement buttons to go up and choose the one i want, an easier solution is to use Q/E to cycle between them.
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i know i complained about a lot of things, but it hurts me to see this game like this when it could've been much much better with some more play testing and optimizing.