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A jam submission

Ascended from darkness version 1.4View game page

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Ascended from darkness version 1.4's itch.io page

Results

CriteriaRankScore*Raw Score
Design#302.4292.429
Overall#322.4642.464
Metroidvania#322.5712.571
Presentation#332.5712.571
Enjoyment#342.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Gozzila Team

Reference info
Cyndra#1883

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Comments

Submitted

I often see the coallision shapes of the enemies instead of the sprites. The bullets should be definitely faster. Some explaination as for the story would be interesting. That one can't die yet helps a lot :-P. At some point when an enemy attacked me I glitched into the tiles. I could leave the room to the side but that was it.

All in all a good start but obviously not finished yet.

Submitted

Riding bullets across the map is legit fr fr.
I fell through the bottom of the rising tentacles without dying and got stuck in the game, other than that I had some fun exploring the world.

Developer

Thank you , for playing our game SkaldingDelight . Last level was not finished, so yea we apologise for that. We have difficulties to finish this game.  But it is, what it is. Thank you for the review, and we took notes. To fix the tentacles , in future. Luv and peace my friend.

Submitted

I'd love to see what this looks after another round of polish, I enjoyed the art and style of the game a lot c:

Developer(+1)

Just folllow us, and you will get the chance to see more polish, our game designer will work more, on the game, his decided to get it done.

Submitted

I found it fairly enjoyable but there were a few things that I found was implemented a bit strange. If i jump in front of the bullets they seem to push me. I feel like collision with the player is kinda unneeded if the speed of the bullets was faster than the player that would likely never even occur though. Had a few other strange collisions with the enemies too where they pushed me into walls with their knock-back and got stuck. Visually it looks really cool and I always like seeing glowy lighting. Just needs a bit more responsive feedback towards the player in terms of direction, etc.

- Seen your other comment about you losing your programmers when the testing was occurring and I'm sad to hear that.

Developer

Thank you, for your real review, i could feel that my self, to be honest i did not thinked, will manage to submit this game. I start the jam as artist in this team. 馃榿 my coding skils are low. So the all game is coded by me. And i am so proud of me. And my team, they worked so hard, and that made me thake the lead. Ill take notes , and ill study how to fix them. Thank you again, long life to Game Jams.

Submitted

this game was good, however there are a couple of things i want to address

.

First, the sprite work is great, but it doesn't work together, the enemies sprites are black and very well animated, but the tilemaps looks like they are from a different game, same thing with the player sprite.

Second, the music is gorgeous and it works well with how the enemies look, but again, the tilemaps & background just doesn't fit at all the atmosphere of the game.

and finally the biggest problem is the gameplay, a lot of stuff are broken and don't work correctly, or just bad in design or not photographed well, here are a couple of examples:

the health disappears after taking any damage.

the 4 doors at the beginning makes no sense, while i loop back to the same room multiple times, i don't know which door is open and which isn't, they are not even blocked, just doesn't work until you trigger the circle thing, i just hope it tells me which door is open so i can go to it.

the final room (the protal) is broken, the tentacles don't do damage and they will just pass me, they covered the screen in black and then i went uder it, and now it's stuck up there blocking my view so i can't see where am going, not only that, but when i tried saving and relaunching the game, i spawned in the room without a player and now am stuck and can't do anything.

the enemies design is weird, the fly seems like it flies randomly with no direction, until i come close to it it attacks me, the wolf just wanders around and can fall into "spikes" like if nothing happened, and the spider retreats when i attack it, so if i shoot 2 bullets it will retreat and keep going back giving me a free hit on it, bcz of that, the flies are confusing, the wolf is annoying, and the spider is cheese-able.

the moving platforms won't keep you on them, so i need to move with them, i can see this as a design choice but it's more annoying than challenging.

the 3 colored attacks are not telegraphed well, while it's obvious who takes damage from which, but since there is not much use of it, and how tedious it is to switch colors, it just feels like an unnecessary extra work for the player, you can add a much better depth if they all take damage the same way, bcz when there are multiple types of enemies, they block bullets from each other and you will start to just cycle between the colors hoping that wolf won't go over the spider and block the shot.

it's annoying to keep going up to press the numbers, am not an online shooter games fan so am not used to pressing the numbers while playing, i'd have to leave the movement buttons to go up and choose the one i want, an easier solution is to use Q/E to cycle between them.

.

i know i complained about a lot of things, but it hurts me to see this game like this when it could've been much much better with some more play testing and optimizing.

Developer

This is the best comment i ever received , on a game that i participate making. You are amazing, i wish to find more people like you. And yes i took all the notes to fix the game. I come in this jam as pixel artist, i am low in coding. So i took over , the Menus . We lost all the coders, and i took over that as well, player, enemies. The dark , sprites are from the light system i implemented, dont know to deal with that yet. On unity works fine, but after i did the build, this bug came, i think is from layer select, choice. Any way Thank You very much for your long review, i took notes, ill follow you, and send a link when ill fix the bugs, and improve the game. Have a happy life my friend :* .

Submitted

Your game has 2D lights, so just add a global light and set it for the enemies layer, that should work

Developer

I see, ill try that then. Thank you for the type. 馃槈

Developer

Yes, thank you so much for the the coment, we really apreciate it, as the gameplay problems that was becouse we lost all our programers in the last week where the play testing occur so we couldnt fix everything on time.  The color atacks would have more funcionalities like activating platforms, breaking color tiles etc, and we lost cause of the programmers issues 2 habilites that go with the colors. Sorry when we finish this game we will send you a note with the link of this game finished. :)