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When picking images for portrait packs. The file "races.gd" (Strive>files>scripts>characters) is a really useful resource. You can check what hair, eye and skin colour each race spawns with.

However I'm not 100% on one thing. In that file, when a race doesn't have it's hair colour (etc) stated. Does it revert to a default range of colours? And what is that default range for each part?

My guess is blond, brown, black, auburn & red for hair.   Pale, fair, olive, tan, brown & dark for skin.   Blue, green, brown, grey, hazel and black for eyes.

If anyone knows for sure, that would be really helpful.

these features can be changed in game.

If I understand what happens in the code, the default values should be those of the human race. Except that brown and dark complexion are not listed: so, if you have found races with those colors, I'm wrong.

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It seems odd to me that humans don't spawn with dark or brown complexions. I mean I understand why it happens in the game, code wise.

Ive found Gnome's with dark or brown skin, and they don't have stated skin range in the scripts. I had gnome starting slave with brown/dark skin tone. It's not a big deal, as Mousekin says, you can change appearance to what you want anyway. Just something I'm trying to keep in mind after realizing that my Seraph packs had many white haired pics, when that race will never spawn with white hair!

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I don't know what to say, I checked again the whole code and only dark elves are supposed to be born with brown/dark complexion (see Ivran, for instance).

There's a function, getrandomskincolor(), that returns a random color chosen among ['pale', 'fair', 'olive', 'tan', 'brown', 'dark', 'blue', 'purple', 'pale blue', 'green','jelly','teal'], but it's invoked only while altering the slave's skin in the lab or through a "mutate" spell (cast by the MC or caused by an excess of raw magic).

Eta: "It seems odd to me that humans don't spawn with dark or brown complexions." I totally agree.

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Could have been my starter slave on a 'quick-start' playthrough. Sounds dumb, but I have so many random saves made to experiment, I tend to forget who was the starter (Before "Grateful" came in too). I know quickstart breaks certain other rules, being able to have a Dryad starter in story mode etc.

Gonna test some more. Hoping you're right, as the less skin tones available, the simpler it is to cover all probable eventualities in a portrait pack.

Cheers Mcgee

EDIT: mb. You were completely right. After assaulting 42 elves/faries, not one had brown or dark skin. It's only starter slaves, that are human or don't have stated ranges, which can be given those hues (mainmenu.gd).

I only know for Skin Tone and Hair Colour. 

Skin_Tone:
Humans - Pale, Fair, Olive, Tan.
Dark Elfs - Tan, Brown, Dark.
Dryad, Orcs, Goblins - only Green skin.
Slime - Jelly.
Drow and Nereid - only Blue, Pale blue, Teal, Purple.

Hair_Colour:
Humans - Blond, Red, Auburn, Brown, Black.
Elf, Dark Elf, Drow, Fairy, Dragonkin, Lamia, Harpy, Arachna - White, Green, Purple, Blue, Blond, Red, Auburn.
Dryad - Green, Purple.
Slime - Jelly.