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Congrats on finishing this game!  LOTS of level to see considering this was done in 7 days.  Overall a relaxing exploration game.  Had a few moments of surprise that I won't talk about here (not sure how to spoiler tag on itch comments...)

A couple of thoughts on the technical side:

  • It makes sense considering the focus of the game was gliding and grappling, but it would have been nice if the walking wasn't so slippery on some surfaces (the grass that declines into the river for example).  If it's an exploration game, I wanna look around and explore!
  • Riding the glider feels ok, but again I'd like to be able to look around at least a little, if not to line up a shot without turning the glider but also to look around at the scenery as I'm flying around. 
  • It's a small thing, but if you might want to consider rendering the grappling hook using a separate camera; the handful of times I was meant to walk around, it rendered part way through the ground.  Here's an example.
  • Grateful for the opportunity to flex some of the muscle memory I gained from using the Ninja Rope in Worms 2 😄

Again, the amount of stuff in this is pretty staggering, from the music to the serene levels down to the hand drawn maps.  Well done!  

Finally, definitely relating to the ending having a "final hour addition" feel which My Game Also Had. 🤫

Thank you for taking the time to play! And thank you for the valuable feedback!

  • It would've been very nice if we could've refined the movement a lot more. With all the game's moving parts, several mechanics didn't get the love they deserved. The player movement and the glider are prime examples.
  • I had a real fight with Unity trying to get a separate camera for the grappling hook. Unity has a very easy way of doing this, but a different member of our team handled rendering stuff, which somehow made Unity's camera overlay system not work at all. I couldn't find a simple solution, so I embraced the wall clipping and moved on!
  • The glider and the grappling hook came later in development, but they originally weren't in the game. The main premise of the game was the maps - but they actually got the least attention XD. I'm glad the movement mechanics were at least functional and did their job, even if they didn't do it so well. Hopefully their inclusion made the game more fun!

Thanks for your feedback! I adore detailed comments like this and I really appreciate you taking the time to share!