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Thank you for taking the time to play! And thank you for the valuable feedback!

  • It would've been very nice if we could've refined the movement a lot more. With all the game's moving parts, several mechanics didn't get the love they deserved. The player movement and the glider are prime examples.
  • I had a real fight with Unity trying to get a separate camera for the grappling hook. Unity has a very easy way of doing this, but a different member of our team handled rendering stuff, which somehow made Unity's camera overlay system not work at all. I couldn't find a simple solution, so I embraced the wall clipping and moved on!
  • The glider and the grappling hook came later in development, but they originally weren't in the game. The main premise of the game was the maps - but they actually got the least attention XD. I'm glad the movement mechanics were at least functional and did their job, even if they didn't do it so well. Hopefully their inclusion made the game more fun!

Thanks for your feedback! I adore detailed comments like this and I really appreciate you taking the time to share!