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Interesting concept, though I will be honest and admit that I had almost no idea what was going on at any point lol.  A lot of story but I didn't feel like I had enough context to really put everything together, kind of seems like we start right in the middle of something that had a lot of prior explanation.

Controls were a bit touchy, made platforming at certain points a bit difficult.  It all worked, just needs some tuning.  Maybe play with the character rigidbody's mass and gravity, plus the strength of the jump if you're using velocity.

Can tell a lot of work and effort went into building the levels though, there's definitely a ton going on and lots of objects placed to build up the areas.  

Thanks so much for the feedback!