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Demons of Grim Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 2.079 | 2.750 |
Narrative/Mood | #6 | 2.835 | 3.750 |
Polish | #7 | 1.701 | 2.250 |
Overall | #7 | 2.457 | 3.250 |
Game Design | #7 | 2.268 | 3.000 |
Art | #7 | 2.457 | 3.250 |
Overall | #7 | 2.299 | 3.042 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain how long it took you to make your game.
A little more than 30 days
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Comments
I think the level design shines in this project. Lots of hidden things to pick up in nooks and crannies and signs that tell you which way to go and keep the flow of the game moving. Unfortunately the camera jitter on the jump made the game hard to play as the quick motion was making me nauseas. I think If the camera would move a little smoother on the jump it would alleviate this. Also, during the narrative parts, it would be nice to have character portraits when certain characters are mentioned. It was hard keeping who's who straight.
This game has a solid foundation, just needs some polish and I think you could have something fun.
Thanks for the feedback!
Interesting concept, though I will be honest and admit that I had almost no idea what was going on at any point lol. A lot of story but I didn't feel like I had enough context to really put everything together, kind of seems like we start right in the middle of something that had a lot of prior explanation.
Controls were a bit touchy, made platforming at certain points a bit difficult. It all worked, just needs some tuning. Maybe play with the character rigidbody's mass and gravity, plus the strength of the jump if you're using velocity.
Can tell a lot of work and effort went into building the levels though, there's definitely a ton going on and lots of objects placed to build up the areas.
Thanks so much for the feedback!