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Not a fan of the whole "pick a door and hope it randomly leads to the right place" thing, which is unfortunately what most of the game seems to amount to. I did like the general gameplay aside from that though, and there are some really nice models and animations.

Hi. Thanks for the feedback!

Admittedly the risk vs. reward factor hasn't been quite developed to the degree we'd like yet, but hopefully we can push beyond that after the holidays are over and we have a little more free time. As health upgrades and powerups haven't been fully implemented yet, the sidestepping rooms become more of a barrier with no clear intent, but down the line these rooms will be filled with goodies that players can obtain if they wish to explore beyond the main game.