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Reapling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #29 | 2.631 | 3.000 |
Enjoyment | #35 | 2.280 | 2.600 |
Overall | #36 | 2.368 | 2.700 |
Design | #36 | 2.280 | 2.600 |
Presentation | #41 | 2.280 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
smcx/CGBilz/SophiaKoenigStone
Reference info
skywraith83
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Comments
I would like to play it again with improved fights and animations. But its a good start. I played til I got lost without a map
I appreciate the feedback, the minimap is yet another thing that was being worked on during the jam but didn't quite squeak in before the jam deadline. There's lots more planned for future development :)
This game has quite nice graphics, but I was a bit annoyed by the controlls. For my taste the bounce when hitting enemys was too much. Also it seems that when entering a new room from the bottom, the reaper looks left by default, which leads to falling right back down if you came jumping to the up right and had the right-button pressed just a bit too long. Nice design though!
Hello,
Thanks for the feedback! We'll take that into account in the next build for sure. I know the portals system (room-to-room transition) could use some refinement, and with time we can work on it to make it a bit more intuitive. I very much appreciate you giving it a shot though, be sure to stay tuned for updates in the new year!
Not a fan of the whole "pick a door and hope it randomly leads to the right place" thing, which is unfortunately what most of the game seems to amount to. I did like the general gameplay aside from that though, and there are some really nice models and animations.
Hi. Thanks for the feedback!
Admittedly the risk vs. reward factor hasn't been quite developed to the degree we'd like yet, but hopefully we can push beyond that after the holidays are over and we have a little more free time. As health upgrades and powerups haven't been fully implemented yet, the sidestepping rooms become more of a barrier with no clear intent, but down the line these rooms will be filled with goodies that players can obtain if they wish to explore beyond the main game.